From e579ae120290329fd697b50ea9138ffccb65a805 Mon Sep 17 00:00:00 2001 From: Maze Winther Date: Wed, 1 Apr 2026 13:57:32 +0200 Subject: feat: migrate GPU renderer from WebGL to wgpu/WASM --- apps/web/src/lib/shaders/jfa-step.frag.glsl | 60 ----------------------------- 1 file changed, 60 deletions(-) delete mode 100644 apps/web/src/lib/shaders/jfa-step.frag.glsl (limited to 'apps/web/src/lib/shaders/jfa-step.frag.glsl') diff --git a/apps/web/src/lib/shaders/jfa-step.frag.glsl b/apps/web/src/lib/shaders/jfa-step.frag.glsl deleted file mode 100644 index 9b76a70b..00000000 --- a/apps/web/src/lib/shaders/jfa-step.frag.glsl +++ /dev/null @@ -1,60 +0,0 @@ -precision mediump float; - -uniform sampler2D u_texture; -uniform vec2 u_resolution; -uniform float u_step_size; - -varying vec2 v_texCoord; - -vec2 decodeSeed(vec4 encoded) { - float x = floor(encoded.r * 255.0 + 0.5) * 256.0 + floor(encoded.g * 255.0 + 0.5); - float y = floor(encoded.b * 255.0 + 0.5) * 256.0 + floor(encoded.a * 255.0 + 0.5); - return vec2(x, y); -} - -vec4 encodeSeed(vec2 seed) { - float xHi = floor(seed.x / 256.0); - float xLo = seed.x - xHi * 256.0; - float yHi = floor(seed.y / 256.0); - float yLo = seed.y - yHi * 256.0; - return vec4(xHi / 255.0, xLo / 255.0, yHi / 255.0, yLo / 255.0); -} - -bool isNoSeed(vec4 encoded) { - return encoded.r > 0.99 && encoded.g > 0.99 && encoded.b > 0.99 && encoded.a > 0.99; -} - -void main() { - vec2 pixelCoord = floor(v_texCoord * u_resolution); - vec2 texelSize = 1.0 / u_resolution; - - float bestDist = 1e10; - vec2 bestSeed = vec2(65535.0); - - for (int dy = -1; dy <= 1; dy++) { - for (int dx = -1; dx <= 1; dx++) { - vec2 offset = vec2(float(dx), float(dy)) * u_step_size; - vec2 sampleUV = v_texCoord + offset * texelSize; - - if (sampleUV.x < 0.0 || sampleUV.x > 1.0 || sampleUV.y < 0.0 || sampleUV.y > 1.0) - continue; - - vec4 encoded = texture2D(u_texture, sampleUV); - if (isNoSeed(encoded)) - continue; - - vec2 seed = decodeSeed(encoded); - float dist = distance(pixelCoord, seed); - if (dist < bestDist) { - bestDist = dist; - bestSeed = seed; - } - } - } - - if (bestDist < 1e9) { - gl_FragColor = encodeSeed(bestSeed); - } else { - gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); - } -} -- cgit v1.3.1