From 4d127a038bf768eded68aae3cfa5c1b12241bdac Mon Sep 17 00:00:00 2001 From: Maze Winther Date: Fri, 27 Mar 2026 00:55:15 +0100 Subject: chore: normalize line endings --- apps/web/src/lib/shaders/jfa-init.frag.glsl | 50 ++++++++++++++--------------- 1 file changed, 25 insertions(+), 25 deletions(-) (limited to 'apps/web/src/lib/shaders/jfa-init.frag.glsl') diff --git a/apps/web/src/lib/shaders/jfa-init.frag.glsl b/apps/web/src/lib/shaders/jfa-init.frag.glsl index d199d234..e465752c 100644 --- a/apps/web/src/lib/shaders/jfa-init.frag.glsl +++ b/apps/web/src/lib/shaders/jfa-init.frag.glsl @@ -1,25 +1,25 @@ -precision mediump float; - -uniform sampler2D u_texture; -uniform vec2 u_resolution; -uniform float u_invert; - -varying vec2 v_texCoord; - -void main() { - float mask = texture2D(u_texture, v_texCoord).r; - bool isSeed = u_invert > 0.5 ? mask < 0.5 : mask > 0.5; - - if (isSeed) { - vec2 pixelCoord = floor(v_texCoord * u_resolution); - float x = pixelCoord.x; - float y = pixelCoord.y; - float xHi = floor(x / 256.0); - float xLo = x - xHi * 256.0; - float yHi = floor(y / 256.0); - float yLo = y - yHi * 256.0; - gl_FragColor = vec4(xHi / 255.0, xLo / 255.0, yHi / 255.0, yLo / 255.0); - } else { - gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); - } -} +precision mediump float; + +uniform sampler2D u_texture; +uniform vec2 u_resolution; +uniform float u_invert; + +varying vec2 v_texCoord; + +void main() { + float mask = texture2D(u_texture, v_texCoord).r; + bool isSeed = u_invert > 0.5 ? mask < 0.5 : mask > 0.5; + + if (isSeed) { + vec2 pixelCoord = floor(v_texCoord * u_resolution); + float x = pixelCoord.x; + float y = pixelCoord.y; + float xHi = floor(x / 256.0); + float xLo = x - xHi * 256.0; + float yHi = floor(y / 256.0); + float yLo = y - yHi * 256.0; + gl_FragColor = vec4(xHi / 255.0, xLo / 255.0, yHi / 255.0, yLo / 255.0); + } else { + gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); + } +} -- cgit v1.3.1