From 3e89d2998588f8e35c524e523ba2ee853f0f6475 Mon Sep 17 00:00:00 2001 From: Maze Winther Date: Mon, 20 Apr 2026 11:31:17 +0200 Subject: refactor: restructure files to their domains, new preview overlay system, and dep graph --- apps/web/src/lib/retime/audio-stretch.ts | 182 ------------------------------- 1 file changed, 182 deletions(-) delete mode 100644 apps/web/src/lib/retime/audio-stretch.ts (limited to 'apps/web/src/lib/retime/audio-stretch.ts') diff --git a/apps/web/src/lib/retime/audio-stretch.ts b/apps/web/src/lib/retime/audio-stretch.ts deleted file mode 100644 index 92902dff..00000000 --- a/apps/web/src/lib/retime/audio-stretch.ts +++ /dev/null @@ -1,182 +0,0 @@ -import { PitchShifter } from "soundtouchjs"; -import { clampRetimeRate, shouldMaintainPitch } from "@/lib/retime/rate"; -import type { RetimeConfig } from "@/lib/timeline"; -import { getSourceTimeAtClipTime } from "./resolve"; - -const RATE_EPSILON = 1e-6; - -function sampleLinear({ - channelData, - position, -}: { - channelData: Float32Array; - position: number; -}): number { - if (position <= 0) { - return channelData[0] ?? 0; - } - const lower = Math.floor(position); - const upper = Math.min(channelData.length - 1, lower + 1); - if (lower >= channelData.length) { - return 0; - } - const fraction = position - lower; - return channelData[lower] * (1 - fraction) + channelData[upper] * fraction; -} - -function buildResampledBuffer({ - audioContext, - sourceBuffer, - trimStart, - clipDuration, - targetSampleRate, - retime, -}: { - audioContext: BaseAudioContext; - sourceBuffer: AudioBuffer; - trimStart: number; - clipDuration: number; - targetSampleRate: number; - retime?: RetimeConfig; -}): AudioBuffer { - const outputLength = Math.max(1, Math.ceil(clipDuration * targetSampleRate)); - const numChannels = Math.max(1, Math.min(2, sourceBuffer.numberOfChannels)); - const outputBuffer = audioContext.createBuffer( - numChannels, - outputLength, - targetSampleRate, - ); - - for (let channel = 0; channel < numChannels; channel++) { - const sourceData = sourceBuffer.getChannelData( - Math.min(channel, sourceBuffer.numberOfChannels - 1), - ); - const outputData = outputBuffer.getChannelData(channel); - - for (let i = 0; i < outputLength; i++) { - const clipTime = i / targetSampleRate; - const sourceTime = - trimStart + getSourceTimeAtClipTime({ clipTime, retime }); - outputData[i] = sampleLinear({ - channelData: sourceData, - position: sourceTime * sourceBuffer.sampleRate, - }); - } - } - - return outputBuffer; -} - -async function buildPitchPreservedBuffer({ - sourceBuffer, - trimStart, - clipDuration, - rate, - targetSampleRate, -}: { - sourceBuffer: AudioBuffer; - trimStart: number; - clipDuration: number; - rate: number; - targetSampleRate: number; -}): Promise { - const nativeSampleRate = sourceBuffer.sampleRate; - const sourceDuration = clipDuration * rate; - const startSample = Math.max(0, Math.floor(trimStart * nativeSampleRate)); - const numSourceSamples = Math.max( - 1, - Math.ceil(sourceDuration * nativeSampleRate), - ); - const available = Math.max(0, sourceBuffer.length - startSample); - const actualSamples = Math.max(1, Math.min(numSourceSamples, available)); - const numChannels = Math.max(1, Math.min(2, sourceBuffer.numberOfChannels)); - - // Resample to targetSampleRate first — soundtouchjs reads raw channel data - // and does not respect the source buffer's native sample rate. - const resampledLength = Math.max( - 1, - Math.ceil(sourceDuration * targetSampleRate), - ); - const resampleCtx = new OfflineAudioContext( - numChannels, - resampledLength, - targetSampleRate, - ); - const nativeBuffer = resampleCtx.createBuffer( - numChannels, - actualSamples, - nativeSampleRate, - ); - - for (let ch = 0; ch < numChannels; ch++) { - const src = sourceBuffer.getChannelData( - Math.min(ch, sourceBuffer.numberOfChannels - 1), - ); - nativeBuffer.copyToChannel( - src.subarray(startSample, startSample + actualSamples), - ch, - ); - } - - const resampleSourceNode = resampleCtx.createBufferSource(); - resampleSourceNode.buffer = nativeBuffer; - resampleSourceNode.connect(resampleCtx.destination); - resampleSourceNode.start(0); - const resampledBuffer = await resampleCtx.startRendering(); - - const outputSamples = Math.max( - 1, - Math.ceil(clipDuration * targetSampleRate), - ); - const stretchCtx = new OfflineAudioContext( - numChannels, - outputSamples, - targetSampleRate, - ); - const shifter = new PitchShifter(stretchCtx, resampledBuffer, 4096); - shifter.tempo = rate; - shifter.pitch = 1; - shifter.connect(stretchCtx.destination); - return stretchCtx.startRendering(); -} - -export async function renderRetimedBuffer({ - audioContext, - sourceBuffer, - trimStart, - clipDuration, - retime, - maintainPitch = false, -}: { - audioContext: BaseAudioContext; - sourceBuffer: AudioBuffer; - trimStart: number; - clipDuration: number; - retime?: RetimeConfig; - maintainPitch?: boolean; -}): Promise { - const targetSampleRate = audioContext.sampleRate; - const rate = clampRetimeRate({ rate: retime?.rate ?? 1 }); - const usePitchPreservation = - shouldMaintainPitch({ rate, maintainPitch }) && - Math.abs(rate - 1) > RATE_EPSILON; - - if (usePitchPreservation) { - return buildPitchPreservedBuffer({ - sourceBuffer, - trimStart, - clipDuration, - rate, - targetSampleRate, - }); - } - - return buildResampledBuffer({ - audioContext, - sourceBuffer, - trimStart, - clipDuration, - targetSampleRate, - retime, - }); -} -- cgit v1.3.1