From 93d1e3383ce47e45157d70f9ba6251239dae6bc2 Mon Sep 17 00:00:00 2001 From: Maze <167211895+mazeincoding@users.noreply.github.com> Date: Mon, 23 Feb 2026 03:24:02 +0100 Subject: feat: major editor overhaul (assets, properties, timeline, fonts) (#709) * feat: major editor overhaul (assets, properties, timeline, fonts) Refactor editor core systems to standardize UI architecture and improve performance. Assets & Properties: - Replace monolithic property items with composable `Section` architecture. - Add specialized sections for Transform, Blending, and Text. - Implement `NumberField` with scrubbing and math evaluation. - Add new ColorPicker with EyeDropper and multiple format support. - Standardize asset panels using new `PanelView` layout. Fonts & Stickers: - Implement custom font atlas/sprite system for high-performance previews. - Add virtualized FontPicker with search and favorites. - Refactor stickers to use a provider-based architecture (icons, emoji, flags, shapes). - Standardize sticker IDs to `provider:value` format. Timeline & Interaction: - Convert bookmarks to rich objects with notes, colors, and duration. - Refactor drag-and-drop to use Command pattern (enabling proper undo/redo). - Add Shift modifier to disable snapping during moves/resizes. - Add new overlays for layout guides and text editing. Renderer: - Add support for multi-line text, custom line-height, and letter-spacing. - Implement global composite operation (blend modes). - Update sticker node to resolve dynamic provider IDs. Infrastructure: - Add storage migrations (v3->v6) for text weights, sticker IDs, and bookmarks. - Update global styles and core UI components (Button, Input, Popover). * add ts-nocheck directive to settings-legacy.tsx to suppress TypeScript errors * fix: correct global composite operation assignment in TextNode to ensure proper blend mode handling * deleted shadcn components with errors * formatting * fix linter issues * migrate from next middleware to proxy * add missing component back * add breadcrumb back * chore: add @radix-ui/react-primitive deps * chore: more deps * chore: add missing env vars to bun-ci * next env --- apps/web/src/lib/preview/preview-coords.ts | 76 ++++++++++++++++++++++++++++++ 1 file changed, 76 insertions(+) create mode 100644 apps/web/src/lib/preview/preview-coords.ts (limited to 'apps/web/src/lib/preview/preview-coords.ts') diff --git a/apps/web/src/lib/preview/preview-coords.ts b/apps/web/src/lib/preview/preview-coords.ts new file mode 100644 index 00000000..08c16735 --- /dev/null +++ b/apps/web/src/lib/preview/preview-coords.ts @@ -0,0 +1,76 @@ +export function screenToCanvas({ + clientX, + clientY, + canvas, +}: { + clientX: number; + clientY: number; + canvas: HTMLCanvasElement; +}): { x: number; y: number } { + const rect = canvas.getBoundingClientRect(); + const scaleX = canvas.width / rect.width; + const scaleY = canvas.height / rect.height; + return { + x: (clientX - rect.left) * scaleX, + y: (clientY - rect.top) * scaleY, + }; +} + +export function canvasToOverlay({ + canvasX, + canvasY, + canvasRect, + containerRect, + canvasSize, +}: { + canvasX: number; + canvasY: number; + canvasRect: DOMRect; + containerRect: DOMRect; + canvasSize: { width: number; height: number }; +}): { x: number; y: number } { + const scaleX = canvasRect.width / canvasSize.width; + const scaleY = canvasRect.height / canvasSize.height; + return { + x: canvasRect.left - containerRect.left + canvasX * scaleX, + y: canvasRect.top - containerRect.top + canvasY * scaleY, + }; +} + +export function positionToOverlay({ + positionX, + positionY, + canvasRect, + containerRect, + canvasSize, +}: { + positionX: number; + positionY: number; + canvasRect: DOMRect; + containerRect: DOMRect; + canvasSize: { width: number; height: number }; +}): { x: number; y: number } { + const scaleX = canvasRect.width / canvasSize.width; + const scaleY = canvasRect.height / canvasSize.height; + const centerScreenX = + canvasRect.left - containerRect.left + (canvasSize.width / 2) * scaleX; + const centerScreenY = + canvasRect.top - containerRect.top + (canvasSize.height / 2) * scaleY; + return { + x: centerScreenX + positionX * scaleX, + y: centerScreenY + positionY * scaleY, + }; +} + +export function getDisplayScale({ + canvasRect, + canvasSize, +}: { + canvasRect: DOMRect; + canvasSize: { width: number; height: number }; +}): { x: number; y: number } { + return { + x: canvasRect.width / canvasSize.width, + y: canvasRect.height / canvasSize.height, + }; +} -- cgit v1.3.1