From 216e3e0c397be3719a94e1a22bc1c2ce2de3856c Mon Sep 17 00:00:00 2001 From: Maze Winther Date: Sat, 28 Feb 2026 18:41:22 +0100 Subject: feat: introduce WebGL effects system and Blur effect This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect. Key changes: - WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews. - Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements. - Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`. - UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters. - Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema. - Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline. --- apps/web/src/lib/effects/effect.vert.glsl | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 apps/web/src/lib/effects/effect.vert.glsl (limited to 'apps/web/src/lib/effects/effect.vert.glsl') diff --git a/apps/web/src/lib/effects/effect.vert.glsl b/apps/web/src/lib/effects/effect.vert.glsl new file mode 100644 index 00000000..5febc835 --- /dev/null +++ b/apps/web/src/lib/effects/effect.vert.glsl @@ -0,0 +1,7 @@ +attribute vec2 a_position; +varying vec2 v_texCoord; + +void main() { + v_texCoord = a_position * 0.5 + 0.5; + gl_Position = vec4(a_position, 0.0, 1.0); +} -- cgit v1.3.1