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All green: cargo test --workspace (~300 tests, 0 failures).
- timeline (45): placement, resize/ripple, split, snap, retime,
audio separation, scene helpers
- animation (73): bezier solver, channel sampling, keyframe ops,
split/clamp/clone, param definitions
- commands (9): Command trait, BatchCommand, history, 19 concrete
commands, freeze-frame port 1:1
- audio (22): audible collection, range mixing, mastering limiter,
rms/peak buckets
- text (19): cosmic-text layout/measure/raster, backgrounds,
decorations
- graphics (52): full CSS gradient parser, tiny-skia raster,
4 shape definitions
- effect-defs (16): blur definition, registry, pass resolution
- mask-defs (19): all 9 mask renderers via tiny-skia
- renderer (6): node model + scene builder port
- desktop: GPUI projects screen wired to ProjectStore
- scene: factory (web defaults: v32, Main Track, 1920x1080, 30fps)
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- scene crate: full project/scene/element model, serde round-trip
proven against the web SerializedProject shape
- transfer crate: .ocp zip container, cross-compat with web fflate
archives proven in both directions
- storage crate: filesystem project store replacing IndexedDB,
.ocp import/export
- media crate: ffmpeg-next 8 decoder (frames, audio, thumbnails,
waveform summaries)
- playback crate: wall-clock anchored, frame-rounded playback clock
- gpu crate: native texture readback; compositor renders headless
offscreen on Vulkan (spike test)
- flake devshell: rust toolchain, GPUI native deps, ffmpeg dev,
bindgen clang args; GPUI hello-world builds
- port plan in notes/gpui-port.md
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