summaryrefslogtreecommitdiff
path: root/rust/crates/gpu
Commit message (Collapse)AuthorAgeFilesLines
* fix: keep GPU effect previews from clobbering the preview canvascashmere2026-08-081-0/+9
| | | | | | | | | | | | | | | | On the WebGL backend wgpu can only present to the single canvas its GL context is bound to, which is also the compositor's output canvas. The effect tile previews (and mask feather) rendered through that canvas and resized it behind the compositor's back, leaving the main preview showing the preview image stretched until a full reload. TS side (works with the published wasm): after every applyEffectPasses/ applyMaskFeather call the gpu renderer restores the canvas size, using a one-pixel intermediate resize to force a surface reconfigure, then notifies the preview component to re-render the current frame. Rust side (next wasm publish): the GL canvas detour saves and restores the canvas size, and resizeCompositor always reconfigures the surface.
* refactor: centralize editor interaction stateMaze Winther2026-04-251-63/+76
| | | | | | | | Move timeline and preview gestures into dedicated controllers so hooks stay thin around editor state and DOM events. This also routes drag and playback synchronization through manager APIs and reuses persistent wasm surfaces so scrubbing, seeking, and preview rendering stay in sync. Made-with: Cursor
* perf: improve rendering performance by ~20xMaze Winther2026-04-221-1/+9
|
* fix: wasm WebGL only until WebGPU is fixedMaze Winther2026-04-221-9/+10
|
* fix: WebGL frame rendering and opencut-wasm 0.2.8Maze Winther2026-04-192-55/+154
|
* refactor: gpu webgl fallback and batched command encodingMaze Winther2026-04-133-90/+331
| | | | Made-with: Cursor
* refactor: split effects and masks into dedicated rust crates, introduce ↵Maze Winther2026-04-0711-1196/+131
| | | | MediaTime and FrameRate
* feat: migrate GPU renderer from WebGL to wgpu/WASMMaze Winther2026-04-0113-0/+1460