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* feat: GPUI desktop port foundationcashmere2026-07-282-0/+64
| | | | | | | | | | | | | | | | | - scene crate: full project/scene/element model, serde round-trip proven against the web SerializedProject shape - transfer crate: .ocp zip container, cross-compat with web fflate archives proven in both directions - storage crate: filesystem project store replacing IndexedDB, .ocp import/export - media crate: ffmpeg-next 8 decoder (frames, audio, thumbnails, waveform summaries) - playback crate: wall-clock anchored, frame-rounded playback clock - gpu crate: native texture readback; compositor renders headless offscreen on Vulkan (spike test) - flake devshell: rust toolchain, GPUI native deps, ffmpeg dev, bindgen clang args; GPUI hello-world builds - port plan in notes/gpui-port.md
* refactor: centralize editor interaction stateMaze Winther2026-04-251-63/+76
| | | | | | | | Move timeline and preview gestures into dedicated controllers so hooks stay thin around editor state and DOM events. This also routes drag and playback synchronization through manager APIs and reuses persistent wasm surfaces so scrubbing, seeking, and preview rendering stay in sync. Made-with: Cursor
* perf: improve rendering performance by ~20xMaze Winther2026-04-221-1/+9
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* fix: wasm WebGL only until WebGPU is fixedMaze Winther2026-04-221-9/+10
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* fix: WebGL frame rendering and opencut-wasm 0.2.8Maze Winther2026-04-192-55/+154
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* refactor: gpu webgl fallback and batched command encodingMaze Winther2026-04-133-90/+331
| | | | Made-with: Cursor
* refactor: split effects and masks into dedicated rust crates, introduce ↵Maze Winther2026-04-0711-1196/+131
| | | | MediaTime and FrameRate
* feat: migrate GPU renderer from WebGL to wgpu/WASMMaze Winther2026-04-0113-0/+1460