| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | refactor: centralize editor interaction state | Maze Winther | 2026-04-25 | 1 | -63/+76 |
| | | | | | | | | | Move timeline and preview gestures into dedicated controllers so hooks stay thin around editor state and DOM events. This also routes drag and playback synchronization through manager APIs and reuses persistent wasm surfaces so scrubbing, seeking, and preview rendering stay in sync. Made-with: Cursor | ||||
| * | perf: improve rendering performance by ~20x | Maze Winther | 2026-04-22 | 1 | -1/+9 |
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| * | fix: wasm WebGL only until WebGPU is fixed | Maze Winther | 2026-04-22 | 1 | -9/+10 |
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| * | fix: WebGL frame rendering and opencut-wasm 0.2.8 | Maze Winther | 2026-04-19 | 1 | -54/+153 |
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| * | refactor: gpu webgl fallback and batched command encoding | Maze Winther | 2026-04-13 | 1 | -88/+325 |
| | | | | | Made-with: Cursor | ||||
| * | refactor: split effects and masks into dedicated rust crates, introduce ↵ | Maze Winther | 2026-04-07 | 1 | -38/+125 |
| | | | | | MediaTime and FrameRate | ||||
| * | feat: migrate GPU renderer from WebGL to wgpu/WASM | Maze Winther | 2026-04-01 | 1 | -0/+250 |
