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* fix: WebGL frame rendering and opencut-wasm 0.2.8Maze Winther2026-04-191-1/+1
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* refactor: gpu webgl fallback and batched command encodingMaze Winther2026-04-131-1/+5
| | | | Made-with: Cursor
* refactor: split effects and masks into dedicated rust crates, introduce ↵Maze Winther2026-04-071-0/+4
| | | | MediaTime and FrameRate
* feat: migrate GPU renderer from WebGL to wgpu/WASMMaze Winther2026-04-011-0/+9