summaryrefslogtreecommitdiff
path: root/docs/effects-renderer.md
Commit message (Collapse)AuthorAgeFilesLines
* feat: pan & zoom motion presetscashmere2026-08-081-0/+10
| | | | | | | | | | | | | Ken Burns-style motion effects (zoom in/out, pan left/right/up/down) that drag onto clips like regular effects. Instead of shader passes they evaluate a per-frame transform offset in resolveVisualState, so they stack with keyframed transforms and work in preview and export. - intensity param (0-100%, keyframable) scales the whole effect - easing select maps progress through the graph editor's bezier presets - supportsStandalone: false hides them from effect-track creation - empty shader pass groups are filtered out so pass-less effects and zero-intensity blur no longer crash the compositor
* feat: migrate GPU renderer from WebGL to wgpu/WASMMaze Winther2026-04-011-19/+21
|
* feat: masks, properties refactor, shaders, storage migrations, and moreMaze Winther2026-03-291-13/+43
|
* feat: introduce WebGL effects system and Blur effectMaze Winther2026-02-281-0/+64
This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect. Key changes: - WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews. - Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements. - Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`. - UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters. - Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema. - Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.