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* feat: single-file project import/export (.ocp)cashmere2026-07-271-3/+6
| | | | | | | | | | | fflate zip container: project.json (serialized project incl. schema version) + media files with a manifest. Export gathers all project media (missing blobs warn, never abort) after save-flush; import validates everything before any write, migrates older archives through the storage migration registry, remaps media ids, and creates a new project with rollback on failure. Entry points: projects page import/export, editor header menu, export-project-archive action. 29 tests incl. full round-trip.
* chore: switch from biome to eslint + prettier; fix ton of lint issuesMaze Winther2026-05-021-329/+799
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* refactor: split animation helpers by domainMaze Winther2026-04-261-2/+3
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* | refactor: thinner hooksMaze Winther2026-04-261-4/+4
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* fix: WebGL frame rendering and opencut-wasm 0.2.8Maze Winther2026-04-191-5/+5
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* fix: text measurement, rotation handle, video cache races, playback syncMaze Winther2026-04-131-5/+5
| | | | Made-with: Cursor
* refactor: split effects and masks into dedicated rust crates, introduce ↵Maze Winther2026-04-071-2/+2
| | | | MediaTime and FrameRate
* refactor: unify element updates into pipeline and centralize rippleMaze Winther2026-04-061-2/+4
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* chore: update opencut-wasm to 0.1.3Maze Winther2026-04-031-2/+2
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* fix: use published opencut-wasm packageMaze Winther2026-04-011-6/+2
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* feat: migrate GPU renderer from WebGL to wgpu/WASMMaze Winther2026-04-011-165/+8
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* feat: migrate time utilities from typescript to rust WASMMaze Winther2026-03-311-1/+8
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* chore: update depsMaze Winther2026-03-291-4/+2
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* refactor: move packages sub-folders into web appMaze Winther2026-03-291-40/+8
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* chore: update depMaze Winther2026-03-291-2/+2
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* chore: normalize line endingsMaze Winther2026-03-291-14/+15
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* chore: update botidMaze Winther2026-03-291-2/+1
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* chore: init cloudflareMaze Winther2026-03-291-2/+767
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* feat: masks, properties refactor, shaders, storage migrations, and moreMaze Winther2026-03-291-187/+26
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* chore: upgrade tailwind-related depsMaze Winther2026-03-041-62/+52
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* feat: changelog pageMaze Winther2026-02-281-28/+184
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* feat: introduce WebGL effects system and Blur effectMaze Winther2026-02-281-1/+168
| | | | | | | | | | | | This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect. Key changes: - WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews. - Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements. - Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`. - UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters. - Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema. - Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
* feat: major editor overhaul (assets, properties, timeline, fonts) (#709)Maze2026-02-231-109/+178
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * feat: major editor overhaul (assets, properties, timeline, fonts) Refactor editor core systems to standardize UI architecture and improve performance. Assets & Properties: - Replace monolithic property items with composable `Section` architecture. - Add specialized sections for Transform, Blending, and Text. - Implement `NumberField` with scrubbing and math evaluation. - Add new ColorPicker with EyeDropper and multiple format support. - Standardize asset panels using new `PanelView` layout. Fonts & Stickers: - Implement custom font atlas/sprite system for high-performance previews. - Add virtualized FontPicker with search and favorites. - Refactor stickers to use a provider-based architecture (icons, emoji, flags, shapes). - Standardize sticker IDs to `provider:value` format. Timeline & Interaction: - Convert bookmarks to rich objects with notes, colors, and duration. - Refactor drag-and-drop to use Command pattern (enabling proper undo/redo). - Add Shift modifier to disable snapping during moves/resizes. - Add new overlays for layout guides and text editing. Renderer: - Add support for multi-line text, custom line-height, and letter-spacing. - Implement global composite operation (blend modes). - Update sticker node to resolve dynamic provider IDs. Infrastructure: - Add storage migrations (v3->v6) for text weights, sticker IDs, and bookmarks. - Update global styles and core UI components (Button, Input, Popover). * add ts-nocheck directive to settings-legacy.tsx to suppress TypeScript errors * fix: correct global composite operation assignment in TextNode to ensure proper blend mode handling * deleted shadcn components with errors * formatting * fix linter issues * migrate from next middleware to proxy * add missing component back * add breadcrumb back * chore: add @radix-ui/react-primitive deps * chore: more deps * chore: add missing env vars to bun-ci * next env
* depsMaze Winther2026-02-011-24/+12
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* codebase overhaul (#697)Maze2026-01-311-318/+378
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* style: re-design colors in text properties panelMaze Winther2025-08-271-1/+7
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* feat: mediabunny + preview canvas refactorMaze Winther2025-08-231-2/+9
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* fix missing package on fresh installation (#537)Khang Hoang2025-08-121-0/+5
| | | Co-authored-by: Maze <167211895+mazeincoding@users.noreply.github.com>
* feat: auto-captionsMaze Winther2025-08-111-1/+14
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* Lay groundwork for Tailwind v4 upgradeBrandon McConnell2025-07-301-171/+81
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* feat: create external tools section (#493)Dominik K.2025-07-301-11/+11
| | | | | * feat: create external tools section * fix: better wording
* feat: add ultracite (#452)Hayden Bleasel2025-07-251-3/+143
| | | | | | | | | | | | | * Init ultracite * Update scripts and biome.jsonc * Update biome.jsonc * Update biome.jsonc * Update biome.jsonc * Run format
* Merge pull request #443 from OpenCut-app/feat/sitemapiza2025-07-231-1/+23
|\ | | | | feat: add sitemap and robots generation
| * chore: bump nextjsDominik Koch2025-07-231-3/+23
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* | feat: add an rss feedTaqib2025-07-231-2/+7
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* chore: fix bun lock for duplicateMaze Winther2025-07-221-1/+0
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* Merge branch 'main' into stagingMaze Winther2025-07-221-1/+66
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| * fix: implement coderabbit suggestionsDominik Koch2025-07-211-0/+5
| | | | | | | | They actually good wtf
| * feat: add opencut blogDominik Koch2025-07-211-2/+59
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* | chore: add @biomejs/biome as dependencytuananh31j2025-07-211-49/+63
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* ??? typescriptMaze Winther2025-07-171-8/+9
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* man idkMaze Winther2025-07-161-178/+98
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* adds Vercel BotIdAhmet Kilinc2025-07-161-0/+3
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* chore: bump next version in bun lockMaze Winther2025-07-151-1/+73
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* refactor: remove google authMaze Winther2025-07-151-1/+15
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* feat: roadmap page and move all open-graph images to /open-graph folderMaze Winther2025-07-141-0/+161
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* chore: bump drizzle-orm versionMaze Winther2025-07-141-7/+2
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* fix: missing name fieldMaze Winther2025-07-121-2/+12
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* Feat: basic audio waveform added.creotove2025-06-251-0/+3
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* chore: update @types/node to version 22.15.33 and add project name in ↵Maze Winther2025-06-241-1/+1
| | | | package.json