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* feat: gate sounds/stickers/effects UI behind feature flagscashmere2026-07-271-1/+2
| | | | | | | FEATURES in src/features.ts (all false) hides the assets-panel tabs and views, the clip effects properties tab, and the timeline effects badge. Existing project data still renders and stays editable (standalone effect tab, sticker config, renderer nodes untouched).
* feat: freeze frame at playheadcashmere2026-07-261-3/+15
| | | | | | | | | | | Enable the timeline toolbar freeze-frame button: capture the composited canvas as PNG, add it as an image media asset, split the video element at the playhead, shift the right part by the freeze duration, and insert a 3-second image element in the gap. Adds RendererManager.captureFrame(), reused by createSnapshot(). Also adds the Nix devshell (flake.nix/flake.lock: bun + nodejs) and AGENTS.md repository guidelines.
* refactor: animate params over timeMaze Winther2026-05-022-11/+8
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* refactor: unify element paramsMaze Winther2026-05-023-162/+10
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* chore: switch from biome to eslint + prettier; fix ton of lint issuesMaze Winther2026-05-028-107/+98
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* refactor: split animation helpers by domainMaze Winther2026-04-262-153/+153
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| * refactor: split animation helpers by domainMaze Winther2026-04-261-151/+151
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| * refactor: centralize editor interaction stateMaze Winther2026-04-253-65/+53
| | | | | | | | | | | | | | | | Move timeline and preview gestures into dedicated controllers so hooks stay thin around editor state and DOM events. This also routes drag and playback synchronization through manager APIs and reuses persistent wasm surfaces so scrubbing, seeking, and preview rendering stay in sync. Made-with: Cursor
* | refactor: thinner hooksMaze Winther2026-04-263-66/+48
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* | fix: linterMaze Winther2026-04-261-14/+19
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* | fix: model editor time as wasm MediaTime ticks end-to-endMaze Winther2026-04-264-23/+52
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* refactor: restructure files to their domains, new preview overlay system, ↵Maze Winther2026-04-2026-0/+6117
and dep graph