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Yesterday's verified web session (gates green: 316 tests, tsc, build):
- ripple-extend pushes right-hand chain on static-element resize
- per-position video filmstrip thumbnails with zoom-adaptive density
- fps-aware export bitrate, 2s keyframes, even-dim export canvas
- freeze frame uses fixed 3s duration, prompt removed
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Linear per-project history per notes/project-versioning.md: named
checkpoints (thumbnail via renderer.captureFrame) plus auto-checkpoints
on save (60s throttle, ring of 20, named never rotate). Restore writes a
safety checkpoint first, then swaps the document outside undo/redo.
Media assets referenced by any version are pinned against deletion.
Migration v31-v32 stamps the schema; the version store lives in its own
IDB database with an in-memory fallback for tests. Versions popover in
the editor header for jump/rename/delete. 12 new tests.
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IndexedDBAdapter and DefinitionRegistry.register switched to object
params; these call sites still used positional args and were silent
no-ops at runtime (sticker providers never actually registered).
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- Remove dead ternary in getPreferredEdges (always returned undefined; the
all-false object was never reached by Object.values().some(Boolean))
- Document why drawWithFeather descriptors zero the feather field in the
compositor (analytical renderer handles softness itself; zeroing prevents
a second JFA feather pass)
- Remove legacyType from V30→V31 migration (not consumed anywhere; a
down-migration can map type:"freeform" back to "custom" directly)
- Add V30→V31 test coverage: skip-guard branches, freeform passthrough,
elements without a masks array
- Add snap tests for vertical-edge (bottom) and uniform-scale handle paths
Co-authored-by: Cursor <cursoragent@cursor.com>
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Made-with: Cursor
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Made-with: Cursor
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Move timeline and preview gestures into dedicated controllers so hooks stay thin around editor state and DOM events.
This also routes drag and playback synchronization through manager APIs and reuses persistent wasm surfaces so scrubbing, seeking, and preview rendering stay in sync.
Made-with: Cursor
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and dep graph
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Made-with: Cursor
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Made-with: Cursor
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Made-with: Cursor
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MediaTime and FrameRate
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properties
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Major features and improvements:
* **Clip Effects**:
* Added UI in Properties Panel to manage effects on video/image clips (add, remove, toggle, reorder).
* Implemented dynamic parameter fields for effects.
* Added support for keyframing effect parameters.
* **Assets Panel**:
* Added sorting options: Name, Type, Duration, and File Size.
* Persisted view preferences (grid/list mode, sort order) to local storage.
* Refactored media item rendering and drag interactions.
* **Timeline & Interaction**:
* **Keyframe Dragging**: Added ability to drag keyframes directly on the timeline element.
* **Resizing**: Improved resize logic to respect neighboring clips (prevents overlaps).
* **Visuals**: Implemented tiled background rendering for video/image clips on the timeline.
* **Shortcuts**: Added "Deselect All" action bound to the `Escape` key.
* **Fixes**: Corrected drag-and-drop coordinate calculations when the timeline track area is scrolled.
* **Text Elements**:
* Refactored text background storage to use an explicit `enabled` flag.
* Added `V8toV9` storage migration to update existing projects.
* **Architecture**:
* Moved export state management to `ProjectManager` for better lifecycle handling.
* Refactored `PropertiesPanel` sections to be more composable (custom headers, borders).
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This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect.
Key changes:
- WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews.
- Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements.
- Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`.
- UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters.
- Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema.
- Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
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