| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | fix: keep GPU effect previews from clobbering the preview canvas | cashmere | 2026-08-08 | 1 | -0/+8 |
| | | | | | | | | | | | | | | | | | On the WebGL backend wgpu can only present to the single canvas its GL context is bound to, which is also the compositor's output canvas. The effect tile previews (and mask feather) rendered through that canvas and resized it behind the compositor's back, leaving the main preview showing the preview image stretched until a full reload. TS side (works with the published wasm): after every applyEffectPasses/ applyMaskFeather call the gpu renderer restores the canvas size, using a one-pixel intermediate resize to force a surface reconfigure, then notifies the preview component to re-render the current frame. Rust side (next wasm publish): the GL canvas detour saves and restores the canvas size, and resizeCompositor always reconfigures the surface. | ||||
| * | fix: address review findings in masks substrate | Maze Winther | 2026-05-02 | 1 | -0/+4 |
| | | | | | | | | | | | | | | | | - Remove dead ternary in getPreferredEdges (always returned undefined; the all-false object was never reached by Object.values().some(Boolean)) - Document why drawWithFeather descriptors zero the feather field in the compositor (analytical renderer handles softness itself; zeroing prevents a second JFA feather pass) - Remove legacyType from V30→V31 migration (not consumed anywhere; a down-migration can map type:"freeform" back to "custom" directly) - Add V30→V31 test coverage: skip-guard branches, freeform passthrough, elements without a masks array - Add snap tests for vertical-edge (bottom) and uniform-scale handle paths Co-authored-by: Cursor <cursoragent@cursor.com> | ||||
| * | refactor: split builtin and freeform masks | Maze Winther | 2026-05-02 | 1 | -2/+2 |
| | | | | | Made-with: Cursor | ||||
| * | refactor: make mask renderer dispatch explicit | Maze Winther | 2026-05-02 | 1 | -57/+63 |
| | | | | | Made-with: Cursor | ||||
| * | chore: switch from biome to eslint + prettier; fix ton of lint issues | Maze Winther | 2026-05-02 | 1 | -16/+7 |
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| * | perf: improve rendering performance by ~20x | Maze Winther | 2026-04-22 | 3 | -246/+370 |
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| * | chore: formatting | Maze Winther | 2026-04-22 | 1 | -10/+19 |
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| * | refactor: restructure files to their domains, new preview overlay system, ↵ | Maze Winther | 2026-04-20 | 2 | -5/+5 |
| | | | | | and dep graph | ||||
| * | feat: text / custom masks, fix preview pan, refactor selection | Maze Winther | 2026-04-15 | 1 | -6/+30 |
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| * | chore: remove debugging throughout codebase | Maze Winther | 2026-04-15 | 1 | -15/+0 |
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| * | refactor: rendering pipeline | Maze Winther | 2026-04-13 | 3 | -0/+743 |
| Made-with: Cursor | |||||
