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* refactor: remove dead tangent handle variantMaze Winther2026-05-021-20/+15
| | | | | | | | | | | The { kind: "tangent" } MaskHandleId variant was never constructed — neither getFreeformDisplayHandles nor any other code ever produced a tangent handle object. The in/out control-arm branches in computeFreeformParamUpdate, the tangent case in maskHandleIdKey, and the CUSTOM_MASK_TANGENT_SIZE rendering path in mask-handles.tsx were all unreachable. Removed all four dead paths and removed "tangent" from MaskHandleKind. Co-authored-by: Cursor <cursoragent@cursor.com>
* refactor: split builtin and freeform masksMaze Winther2026-05-021-2/+2
| | | | Made-with: Cursor
* refactor: type mask handle identifiersMaze Winther2026-05-021-8/+10
| | | | Made-with: Cursor
* refactor: unify element paramsMaze Winther2026-05-024-62/+98
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* chore: switch from biome to eslint + prettier; fix ton of lint issuesMaze Winther2026-05-026-46/+37
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* refactor: split animation helpers by domainMaze Winther2026-04-265-359/+372
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| * refactor: split animation helpers by domainMaze Winther2026-04-263-310/+310
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| * refactor: centralize editor interaction stateMaze Winther2026-04-255-1033/+1458
| | | | | | | | | | | | | | | | Move timeline and preview gestures into dedicated controllers so hooks stay thin around editor state and DOM events. This also routes drag and playback synchronization through manager APIs and reuses persistent wasm surfaces so scrubbing, seeking, and preview rendering stay in sync. Made-with: Cursor
| * perf: improve rendering performance by ~20xMaze Winther2026-04-221-43/+57
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* | refactor: thinner hooksMaze Winther2026-04-265-1025/+1453
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* | fix: model editor time as wasm MediaTime ticks end-to-endMaze Winther2026-04-261-2/+3
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* refactor: restructure files to their domains, new preview overlay system, ↵Maze Winther2026-04-2022-0/+4997
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