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* feat: freeze frame at playheadcashmere2026-07-261-1/+1
| | | | | | | | | | | Enable the timeline toolbar freeze-frame button: capture the composited canvas as PNG, add it as an image media asset, split the video element at the playhead, shift the right part by the freeze duration, and insert a 3-second image element in the gap. Adds RendererManager.captureFrame(), reused by createSnapshot(). Also adds the Nix devshell (flake.nix/flake.lock: bun + nodejs) and AGENTS.md repository guidelines.
* refactor: unify element paramsMaze Winther2026-05-021-7/+6
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* chore: switch from biome to eslint + prettier; fix ton of lint issuesMaze Winther2026-05-021-3/+3
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* refactor: split animation helpers by domainMaze Winther2026-04-263-139/+156
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| * refactor: centralize editor interaction stateMaze Winther2026-04-251-5/+9
| | | | | | | | | | | | | | | | Move timeline and preview gestures into dedicated controllers so hooks stay thin around editor state and DOM events. This also routes drag and playback synchronization through manager APIs and reuses persistent wasm surfaces so scrubbing, seeking, and preview rendering stay in sync. Made-with: Cursor
| * fix: surface unsupported video codec on import, fix Input leaksMaze Winther2026-04-253-139/+156
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* | refactor: thinner hooksMaze Winther2026-04-261-5/+9
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* | fix: model editor time as wasm MediaTime ticks end-to-endMaze Winther2026-04-261-2/+2
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* refactor: restructure files to their domains, new preview overlay system, ↵Maze Winther2026-04-2010-0/+1977
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