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path: root/apps/web/src/lib/timeline
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* refactor: restructure files to their domains, new preview overlay system, ↵Maze Winther2026-04-2040-4941/+0
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* feat: clip volume line and timeline waveform improvementsMaze Winther2026-04-182-69/+92
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* feat: text / custom masks, fix preview pan, refactor selectionMaze Winther2026-04-152-1/+21
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* tests: deleteMaze Winther2026-04-151-391/+0
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* review: fixesMaze Winther2026-04-151-0/+104
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* feat: move/resize multiple elementsMaze Winther2026-04-1513-4/+1403
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* tests: removeMaze Winther2026-04-151-144/+0
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* feat: transcription diagnosticsMaze Winther2026-04-141-3/+11
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* refactor: move constants to domain modulesMaze Winther2026-04-141-1/+1
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* feat: clipboard with keyframe pasteMaze Winther2026-04-131-0/+2
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* refactor: structured track layout per sceneMaze Winther2026-04-0713-270/+562
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* fix: place new overlay tracks at the top of the timelineMaze Winther2026-04-072-2/+2
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* refactor: split effects and masks into dedicated rust crates, introduce ↵Maze Winther2026-04-0711-885/+892
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* chore: addition to last mergeMaze Winther2026-04-061-18/+9
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* Merge branch 'temp'Maze Winther2026-04-062-38/+46
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| * refactor: rewrite animation system to use bindings and scalar channelsMaze2026-04-052-59/+57
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* | refactor: unify element updates into pipeline and centralize rippleMaze Winther2026-04-065-44/+219
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* refactor: split constants by domain and isolate timeline panel from coreMaze Winther2026-04-0116-476/+60
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* Merge branch 'feature/separate-audio'Maze Winther2026-03-315-0/+283
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| * feat: separate audio from elementsMaze Winther2026-03-315-0/+283
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* | fix: normalize vertical drag direction in preferIndex placementMaze Winther2026-03-312-60/+243
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* Merge branch 'feature/track-placement'Maze Winther2026-03-3113-373/+1229
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| * refactor: centralize track placement into its own moduleMaze Winther2026-03-3113-373/+1229
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* | feat: migrate time utilities from typescript to rust WASMMaze Winther2026-03-311-149/+149
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* chore: normalize line endingsMaze Winther2026-03-2916-2201/+2201
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* fix: resolve typescript/lint errorsMaze Winther2026-03-292-10/+7
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* feat: masks, properties refactor, shaders, storage migrations, and moreMaze Winther2026-03-2914-141/+803
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* feat: Clip effects, asset sorting, and timeline improvementsMaze Winther2026-03-021-13/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Major features and improvements: * **Clip Effects**: * Added UI in Properties Panel to manage effects on video/image clips (add, remove, toggle, reorder). * Implemented dynamic parameter fields for effects. * Added support for keyframing effect parameters. * **Assets Panel**: * Added sorting options: Name, Type, Duration, and File Size. * Persisted view preferences (grid/list mode, sort order) to local storage. * Refactored media item rendering and drag interactions. * **Timeline & Interaction**: * **Keyframe Dragging**: Added ability to drag keyframes directly on the timeline element. * **Resizing**: Improved resize logic to respect neighboring clips (prevents overlaps). * **Visuals**: Implemented tiled background rendering for video/image clips on the timeline. * **Shortcuts**: Added "Deselect All" action bound to the `Escape` key. * **Fixes**: Corrected drag-and-drop coordinate calculations when the timeline track area is scrolled. * **Text Elements**: * Refactored text background storage to use an explicit `enabled` flag. * Added `V8toV9` storage migration to update existing projects. * **Architecture**: * Moved export state management to `ProjectManager` for better lifecycle handling. * Refactored `PropertiesPanel` sections to be more composable (custom headers, borders).
* Merge branch 'dev' into ripple-editingMaze Winther2026-03-017-28/+424
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| * feat: introduce WebGL effects system and Blur effectMaze Winther2026-02-283-31/+134
| | | | | | | | | | | | | | | | | | | | | | | | This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect. Key changes: - WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews. - Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements. - Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`. - UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters. - Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema. - Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
| * feat: implement keyframe animation systemMaze Winther2026-02-275-8/+139
| | | | | | | | | | | | | | | | | | | | Add keyframe support for transform, opacity, and volume properties. Includes animation engine (interpolation, mutations, resolvers), timeline markers with selection/snapping, properties panel toggles, keyframe-aware renderer, and full undo/redo command support. Also refactor element command constructors to object params, extract timeline pixel math to pixel-utils.ts, and update cursor rules.
| * fix a ton of issues + improvementMaze Winther2026-02-251-1/+8
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| * refactor: snapping systemMaze Winther2026-02-231-0/+155
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* | feat: basic ripple editingMaze Winther2026-02-232-0/+18
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* feat: major editor overhaul (assets, properties, timeline, fonts) (#709)Maze2026-02-233-23/+204
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * feat: major editor overhaul (assets, properties, timeline, fonts) Refactor editor core systems to standardize UI architecture and improve performance. Assets & Properties: - Replace monolithic property items with composable `Section` architecture. - Add specialized sections for Transform, Blending, and Text. - Implement `NumberField` with scrubbing and math evaluation. - Add new ColorPicker with EyeDropper and multiple format support. - Standardize asset panels using new `PanelView` layout. Fonts & Stickers: - Implement custom font atlas/sprite system for high-performance previews. - Add virtualized FontPicker with search and favorites. - Refactor stickers to use a provider-based architecture (icons, emoji, flags, shapes). - Standardize sticker IDs to `provider:value` format. Timeline & Interaction: - Convert bookmarks to rich objects with notes, colors, and duration. - Refactor drag-and-drop to use Command pattern (enabling proper undo/redo). - Add Shift modifier to disable snapping during moves/resizes. - Add new overlays for layout guides and text editing. Renderer: - Add support for multi-line text, custom line-height, and letter-spacing. - Implement global composite operation (blend modes). - Update sticker node to resolve dynamic provider IDs. Infrastructure: - Add storage migrations (v3->v6) for text weights, sticker IDs, and bookmarks. - Update global styles and core UI components (Button, Input, Popover). * add ts-nocheck directive to settings-legacy.tsx to suppress TypeScript errors * fix: correct global composite operation assignment in TextNode to ensure proper blend mode handling * deleted shadcn components with errors * formatting * fix linter issues * migrate from next middleware to proxy * add missing component back * add breadcrumb back * chore: add @radix-ui/react-primitive deps * chore: more deps * chore: add missing env vars to bun-ci * next env
* scale timeline ruler labels to hoursMaze Winther2026-02-081-4/+15
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* feat: ensure elements on main track starts at 0Maze Winther2026-02-082-2/+72
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* comments + codebase indexMaze Winther2026-02-021-33/+48
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* fix commentMaze Winther2026-02-021-1/+1
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* increase zoom of buttons + refactorMaze Winther2026-02-021-2/+2
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* feat: exponential zoomMaze Winther2026-02-021-0/+33
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* codebase overhaul (#697)Maze2026-01-317-0/+1147