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path: root/apps/web/src/lib/timeline/track-utils.ts
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* refactor: split constants by domain and isolate timeline panel from coreMaze Winther2026-04-011-62/+0
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* refactor: centralize track placement into its own moduleMaze Winther2026-03-311-235/+0
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* chore: normalize line endingsMaze Winther2026-03-291-297/+297
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* feat: masks, properties refactor, shaders, storage migrations, and moreMaze Winther2026-03-291-19/+10
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* feat: introduce WebGL effects system and Blur effectMaze Winther2026-02-281-18/+20
| | | | | | | | | | | | This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect. Key changes: - WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews. - Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements. - Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`. - UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters. - Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema. - Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
* feat: ensure elements on main track starts at 0Maze Winther2026-02-081-0/+60
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* codebase overhaul (#697)Maze2026-01-311-0/+244