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path: root/apps/web/src/lib/animation/interpolation.ts
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* refactor: restructure files to their domains, new preview overlay system, ↵Maze Winther2026-04-201-375/+0
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* refactor: split effects and masks into dedicated rust crates, introduce ↵Maze Winther2026-04-071-15/+11
| | | | MediaTime and FrameRate
* fix: clean upMaze Winther2026-04-061-5/+4
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* refactor: rewrite animation system to use bindings and scalar channelsMaze2026-04-051-275/+244
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* feat: masks, properties refactor, shaders, storage migrations, and moreMaze Winther2026-03-291-15/+56
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* feat: implement keyframe support for more properties at the core (no ui yet)Maze Winther2026-03-021-1/+1
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* feat: introduce WebGL effects system and Blur effectMaze Winther2026-02-281-0/+5
| | | | | | | | | | | | This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect. Key changes: - WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews. - Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements. - Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`. - UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters. - Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema. - Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
* feat: implement keyframe animation systemMaze Winther2026-02-271-0/+365
Add keyframe support for transform, opacity, and volume properties. Includes animation engine (interpolation, mutations, resolvers), timeline markers with selection/snapping, properties panel toggles, keyframe-aware renderer, and full undo/redo command support. Also refactor element command constructors to object params, extract timeline pixel math to pixel-utils.ts, and update cursor rules.