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path: root/apps/web/src/hooks/timeline/element/use-element-interaction.ts
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* refactor: restructure files to their domains, new preview overlay system, ↵Maze Winther2026-04-201-760/+0
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* review: fixesMaze Winther2026-04-151-39/+50
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* feat: move/resize multiple elementsMaze Winther2026-04-151-107/+192
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* fix: linterMaze Winther2026-04-131-1/+2
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* feat: expandable keyframe lanes in timelineMaze Winther2026-04-131-0/+5
| | | | Made-with: Cursor
* fix: clicking a selected element collapses multi-selectionMaze Winther2026-04-131-2/+2
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* refactor: structured track layout per sceneMaze Winther2026-04-071-7/+17
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* refactor: split effects and masks into dedicated rust crates, introduce ↵Maze Winther2026-04-071-13/+17
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* fix: preserve negative start times during timeline dragMaze Winther2026-04-061-6/+19
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* refactor: unify element updates into pipeline and centralize rippleMaze Winther2026-04-061-5/+0
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* refactor: split constants by domain and isolate timeline panel from coreMaze Winther2026-04-011-10/+17
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* feat: migrate time utilities from typescript to rust WASMMaze Winther2026-03-311-5/+2
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* feat: masks, properties refactor, shaders, storage migrations, and moreMaze Winther2026-03-291-34/+49
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* feat: Clip effects, asset sorting, and timeline improvementsMaze Winther2026-03-021-29/+36
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Major features and improvements: * **Clip Effects**: * Added UI in Properties Panel to manage effects on video/image clips (add, remove, toggle, reorder). * Implemented dynamic parameter fields for effects. * Added support for keyframing effect parameters. * **Assets Panel**: * Added sorting options: Name, Type, Duration, and File Size. * Persisted view preferences (grid/list mode, sort order) to local storage. * Refactored media item rendering and drag interactions. * **Timeline & Interaction**: * **Keyframe Dragging**: Added ability to drag keyframes directly on the timeline element. * **Resizing**: Improved resize logic to respect neighboring clips (prevents overlaps). * **Visuals**: Implemented tiled background rendering for video/image clips on the timeline. * **Shortcuts**: Added "Deselect All" action bound to the `Escape` key. * **Fixes**: Corrected drag-and-drop coordinate calculations when the timeline track area is scrolled. * **Text Elements**: * Refactored text background storage to use an explicit `enabled` flag. * Added `V8toV9` storage migration to update existing projects. * **Architecture**: * Moved export state management to `ProjectManager` for better lifecycle handling. * Refactored `PropertiesPanel` sections to be more composable (custom headers, borders).
* feat: implement keyframe animation systemMaze Winther2026-02-271-1/+4
| | | | | | | | | | Add keyframe support for transform, opacity, and volume properties. Includes animation engine (interpolation, mutations, resolvers), timeline markers with selection/snapping, properties panel toggles, keyframe-aware renderer, and full undo/redo command support. Also refactor element command constructors to object params, extract timeline pixel math to pixel-utils.ts, and update cursor rules.
* refactor: snapping systemMaze Winther2026-02-231-11/+5
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* feat: major editor overhaul (assets, properties, timeline, fonts) (#709)Maze2026-02-231-23/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * feat: major editor overhaul (assets, properties, timeline, fonts) Refactor editor core systems to standardize UI architecture and improve performance. Assets & Properties: - Replace monolithic property items with composable `Section` architecture. - Add specialized sections for Transform, Blending, and Text. - Implement `NumberField` with scrubbing and math evaluation. - Add new ColorPicker with EyeDropper and multiple format support. - Standardize asset panels using new `PanelView` layout. Fonts & Stickers: - Implement custom font atlas/sprite system for high-performance previews. - Add virtualized FontPicker with search and favorites. - Refactor stickers to use a provider-based architecture (icons, emoji, flags, shapes). - Standardize sticker IDs to `provider:value` format. Timeline & Interaction: - Convert bookmarks to rich objects with notes, colors, and duration. - Refactor drag-and-drop to use Command pattern (enabling proper undo/redo). - Add Shift modifier to disable snapping during moves/resizes. - Add new overlays for layout guides and text editing. Renderer: - Add support for multi-line text, custom line-height, and letter-spacing. - Implement global composite operation (blend modes). - Update sticker node to resolve dynamic provider IDs. Infrastructure: - Add storage migrations (v3->v6) for text weights, sticker IDs, and bookmarks. - Update global styles and core UI components (Button, Input, Popover). * add ts-nocheck directive to settings-legacy.tsx to suppress TypeScript errors * fix: correct global composite operation assignment in TextNode to ensure proper blend mode handling * deleted shadcn components with errors * formatting * fix linter issues * migrate from next middleware to proxy * add missing component back * add breadcrumb back * chore: add @radix-ui/react-primitive deps * chore: more deps * chore: add missing env vars to bun-ci * next env
* testingMaze Winther2026-02-011-7/+7
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* pleaseMaze Winther2026-02-011-7/+7
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* codebase overhaul (#697)Maze2026-01-311-0/+619