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* feat: introduce WebGL effects system and Blur effectMaze Winther2026-02-2810-133/+430
| | | | | | | | | | | | This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect. Key changes: - WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews. - Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements. - Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`. - UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters. - Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema. - Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
* feat: implement keyframe animation systemMaze Winther2026-02-279-195/+712
| | | | | | | | | | Add keyframe support for transform, opacity, and volume properties. Includes animation engine (interpolation, mutations, resolvers), timeline markers with selection/snapping, properties panel toggles, keyframe-aware renderer, and full undo/redo command support. Also refactor element command constructors to object params, extract timeline pixel math to pixel-utils.ts, and update cursor rules.
* feat: add properties for video/image/sticker elementsMaze Winther2026-02-252-7/+19
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* chore: improve accessibility and security (#707)Dipanshu Rawat2026-02-251-1/+1
| | | | | - Update roadmap description date from July 14, 2025 to February 2026 - Improve landing page hero image alt text for better a11y - Add noreferrer to external links for security best practice
* fix a ton of issues + improvementMaze Winther2026-02-259-292/+649
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* refactor: snapping systemMaze Winther2026-02-234-4/+4
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* fix preview perf issuesMaze Winther2026-02-231-0/+1
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* feat: save frame as imageMaze Winther2026-02-231-0/+5
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* feat: major editor overhaul (assets, properties, timeline, fonts) (#709)Maze2026-02-2367-4725/+4444
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * feat: major editor overhaul (assets, properties, timeline, fonts) Refactor editor core systems to standardize UI architecture and improve performance. Assets & Properties: - Replace monolithic property items with composable `Section` architecture. - Add specialized sections for Transform, Blending, and Text. - Implement `NumberField` with scrubbing and math evaluation. - Add new ColorPicker with EyeDropper and multiple format support. - Standardize asset panels using new `PanelView` layout. Fonts & Stickers: - Implement custom font atlas/sprite system for high-performance previews. - Add virtualized FontPicker with search and favorites. - Refactor stickers to use a provider-based architecture (icons, emoji, flags, shapes). - Standardize sticker IDs to `provider:value` format. Timeline & Interaction: - Convert bookmarks to rich objects with notes, colors, and duration. - Refactor drag-and-drop to use Command pattern (enabling proper undo/redo). - Add Shift modifier to disable snapping during moves/resizes. - Add new overlays for layout guides and text editing. Renderer: - Add support for multi-line text, custom line-height, and letter-spacing. - Implement global composite operation (blend modes). - Update sticker node to resolve dynamic provider IDs. Infrastructure: - Add storage migrations (v3->v6) for text weights, sticker IDs, and bookmarks. - Update global styles and core UI components (Button, Input, Popover). * add ts-nocheck directive to settings-legacy.tsx to suppress TypeScript errors * fix: correct global composite operation assignment in TextNode to ensure proper blend mode handling * deleted shadcn components with errors * formatting * fix linter issues * migrate from next middleware to proxy * add missing component back * add breadcrumb back * chore: add @radix-ui/react-primitive deps * chore: more deps * chore: add missing env vars to bun-ci * next env
* refactorMaze Winther2026-02-1042-748/+998
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* add transform + few fixesMaze Winther2026-02-085-94/+255
| | | | | | | | feat: transform feat: batch command fix: slider undo fix: timeline zoom perf refactor: make updateElement support multiple
* refactor: replace text-specific update command with genericMaze Winther2026-02-081-15/+15
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* fix: resize-noneMaze Winther2026-02-081-1/+1
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* feat: update text properties to use dynamic font size limits and scalingMaze Winther2026-02-081-6/+7
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* blog ui fixesMaze Winther2026-02-071-1/+1
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* checkboxMaze Winther2026-02-031-1/+1
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* remove hover state from export buttonMaze Winther2026-02-031-1/+1
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* fix: click empty on track to move playheadMaze Winther2026-02-022-2/+10
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* increase zoom of buttons + refactorMaze Winther2026-02-021-5/+7
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* feat: exponential zoomMaze Winther2026-02-021-17/+14
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* fix onboarding textMaze Winther2026-02-011-5/+3
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* testing 4Maze Winther2026-02-011-0/+1
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* testing 3Maze Winther2026-02-013-8/+8
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* testing 2Maze Winther2026-02-011-3/+3
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* testingMaze Winther2026-02-011-1/+1
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* pleaseMaze Winther2026-02-012-2/+2
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* update type definition for containerRef in ColorPickerProps to allow nullMaze Winther2026-02-011-1/+1
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* fix type definition for ref in PanelBaseViewPropsMaze Winther2026-02-011-1/+1
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* typescript errorMaze Winther2026-02-011-1/+1
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* fix type error (build)Maze Winther2026-02-011-1/+1
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* refactor services structureMaze Winther2026-01-312-2/+2
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* codebase overhaul (#697)Maze2026-01-31138-15048/+12061
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* feat: add support for deleting/splitting multiple elements instead of singleMaze Winther2025-09-023-140/+100
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* style: make plus button biggerMaze Winther2025-09-011-2/+2
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* move logic to zustand storeMaze Winther2025-09-011-38/+3
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* disable back animationMaze Winther2025-09-012-1/+4
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* refactor: make stickers use panel base viewMaze Winther2025-09-012-60/+43
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* refactor: remove success toastMaze Winther2025-09-011-2/+0
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* actually fix borderMaze Winther2025-09-012-2/+2
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* feat: remove default background scene and add scene managementMaze Winther2025-09-018-89/+235
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* fix: border issueMaze Winther2025-09-011-1/+1
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* fix: scenes now load properlyMaze Winther2025-09-011-171/+187
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* fix: don't pre-fetch soundsMaze Winther2025-09-012-80/+68
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* refactor: reduce code duplicationMaze Winther2025-09-011-7/+2
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* refactor(core): switch to scene-based architectureMaze Winther2025-09-015-25/+257
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* feat: scenes button to timeline toolbarMaze Winther2025-08-312-411/+509
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* style: fix timeline toolbar border to extend full widthMaze Winther2025-08-312-2/+2
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* style: spacingMaze Winther2025-08-311-2/+0
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* refactor: move timeline toolbar to separate fileMaze Winther2025-08-312-380/+414
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* more changesMaze Winther2025-08-313-8/+84
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