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path: root/apps/web/src/components/ui/slider.tsx
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* chore: normalize line endingsMaze Winther2026-03-291-30/+30
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* feat: introduce WebGL effects system and Blur effectMaze Winther2026-02-281-1/+3
| | | | | | | | | | | | This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect. Key changes: - WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews. - Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements. - Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`. - UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters. - Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema. - Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
* refactorMaze Winther2026-02-101-1/+1
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* codebase overhaul (#697)Maze2026-01-311-16/+16
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* Lay groundwork for Tailwind v4 upgradeBrandon McConnell2025-07-301-1/+1
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* feat: migrated to latest radix to improve performance / tree-shakingHyteq2025-06-231-1/+1
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* Initial commitMaze Winther2025-06-221-0/+28