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* feat: git-like project versioning (v1)cashmere2026-07-271-0/+16
| | | | | | | | | | | Linear per-project history per notes/project-versioning.md: named checkpoints (thumbnail via renderer.captureFrame) plus auto-checkpoints on save (60s throttle, ring of 20, named never rotate). Restore writes a safety checkpoint first, then swaps the document outside undo/redo. Media assets referenced by any version are pinned against deletion. Migration v31-v32 stamps the schema; the version store lives in its own IDB database with an in-memory fallback for tests. Versions popover in the editor header for jump/rename/delete. 12 new tests.
* feat: single undo step for freeze framecashmere2026-07-263-0/+236
| | | | | | | | | The handler fired four separate commands (asset add, split, move, insert), producing four undo steps. It now builds one BatchCommand and executes it once. The new ShiftSplitRemainderCommand resolves the split's right-side elements lazily at execute() so it can be composed after the split in the batch, and rebuilds the inner move on redo since a re-executed split generates fresh element ids.
* refactor: split builtin and freeform masksMaze Winther2026-05-025-33/+39
| | | | Made-with: Cursor
* refactor: animate params over timeMaze Winther2026-05-024-13/+11
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* refactor: unify element paramsMaze Winther2026-05-021-1/+1
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* chore: switch from biome to eslint + prettier; fix ton of lint issuesMaze Winther2026-05-0210-37/+108
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* refactor: split animation helpers by domainMaze Winther2026-04-266-6/+8
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| * refactor: split animation helpers by domainMaze Winther2026-04-266-6/+8
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* | fix: model editor time as wasm MediaTime ticks end-to-endMaze Winther2026-04-2612-52/+155
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* refactor: restructure files to their domains, new preview overlay system, ↵Maze Winther2026-04-2053-0/+3826
and dep graph