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* feat: single undo step for freeze framecashmere2026-07-263-0/+236
| | | | | | | | | The handler fired four separate commands (asset add, split, move, insert), producing four undo steps. It now builds one BatchCommand and executes it once. The new ShiftSplitRemainderCommand resolves the split's right-side elements lazily at execute() so it can be composed after the split in the batch, and rebuilds the inner move on redo since a re-executed split generates fresh element ids.
* refactor: split builtin and freeform masksMaze Winther2026-05-025-33/+39
| | | | Made-with: Cursor
* refactor: animate params over timeMaze Winther2026-05-024-13/+11
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* refactor: unify element paramsMaze Winther2026-05-021-1/+1
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* chore: switch from biome to eslint + prettier; fix ton of lint issuesMaze Winther2026-05-022-8/+24
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* refactor: split animation helpers by domainMaze Winther2026-04-266-6/+8
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| * refactor: split animation helpers by domainMaze Winther2026-04-266-6/+8
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* | fix: model editor time as wasm MediaTime ticks end-to-endMaze Winther2026-04-268-45/+144
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* refactor: restructure files to their domains, new preview overlay system, ↵Maze Winther2026-04-2036-0/+3046
and dep graph