| Commit message (Collapse) | Author | Age | Files | Lines |
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fflate zip container: project.json (serialized project incl. schema
version) + media files with a manifest. Export gathers all project
media (missing blobs warn, never abort) after save-flush; import
validates everything before any write, migrates older archives through
the storage migration registry, remaps media ids, and creates a new
project with rollback on failure. Entry points: projects page
import/export, editor header menu, export-project-archive action.
29 tests incl. full round-trip.
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Made-with: Cursor
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MediaTime and FrameRate
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This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect.
Key changes:
- WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews.
- Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements.
- Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`.
- UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters.
- Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema.
- Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
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* feat: major editor overhaul (assets, properties, timeline, fonts)
Refactor editor core systems to standardize UI architecture and improve performance.
Assets & Properties:
- Replace monolithic property items with composable `Section` architecture.
- Add specialized sections for Transform, Blending, and Text.
- Implement `NumberField` with scrubbing and math evaluation.
- Add new ColorPicker with EyeDropper and multiple format support.
- Standardize asset panels using new `PanelView` layout.
Fonts & Stickers:
- Implement custom font atlas/sprite system for high-performance previews.
- Add virtualized FontPicker with search and favorites.
- Refactor stickers to use a provider-based architecture (icons, emoji, flags, shapes).
- Standardize sticker IDs to `provider:value` format.
Timeline & Interaction:
- Convert bookmarks to rich objects with notes, colors, and duration.
- Refactor drag-and-drop to use Command pattern (enabling proper undo/redo).
- Add Shift modifier to disable snapping during moves/resizes.
- Add new overlays for layout guides and text editing.
Renderer:
- Add support for multi-line text, custom line-height, and letter-spacing.
- Implement global composite operation (blend modes).
- Update sticker node to resolve dynamic provider IDs.
Infrastructure:
- Add storage migrations (v3->v6) for text weights, sticker IDs, and bookmarks.
- Update global styles and core UI components (Button, Input, Popover).
* add ts-nocheck directive to settings-legacy.tsx to suppress TypeScript errors
* fix: correct global composite operation assignment in TextNode to ensure proper blend mode handling
* deleted shadcn components with errors
* formatting
* fix linter issues
* migrate from next middleware to proxy
* add missing component back
* add breadcrumb back
* chore: add @radix-ui/react-primitive deps
* chore: more deps
* chore: add missing env vars to bun-ci
* next env
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Co-authored-by: Maze <167211895+mazeincoding@users.noreply.github.com>
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- Add comprehensive test suite with 13 passing tests
- Create detailed keyboard shortcuts documentation (KEYBOARD_SHORTCUTS.md)
- Add meaningful code comments explaining functionality
- Set up Vitest testing framework with proper mocks
- Fix React imports in timeline components for proper JSX rendering
- Add ResizeObserver mock for browser environment compatibility
- Enhance keyboard shortcuts help to properly format Enter key display
Tests cover:
- Enter key keybinding functionality
- Return to Start button click behavior
- Keyboard shortcuts help system integration
- Component rendering and tooltip structure
Documentation includes:
- Complete keyboard shortcuts reference
- UI feature explanations
- Usage notes and behavior descriptions
All tests passing (13/13) with full feature coverage.
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- Add Enter key shortcut for seeking to timeline start (00:00:00)
- Add return to start button in timeline toolbar with skip-back icon
- Both methods complement existing Home key shortcut
- Update keyboard shortcuts help to display Enter key properly
- Maintain consistent UI styling with existing playback controls
Resolves #415
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* feat: create external tools section
* fix: better wording
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feat: add sitemap and robots generation
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They actually good wtf
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application
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