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* chore(release): v0.5.0v0.5.0cashmere2026-08-091-1/+1
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* chore(release): v0.2.0cashmere2026-08-081-1/+1
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* feat: Electron desktop app, native ffmpeg export, fully static webcashmere2026-07-301-26/+2
| | | | | | | | | | | | | | | | - apps/desktop: Electron shell serving the static web build over a privileged opencut:// protocol; exports stream frames over IPC to a bundled ffmpeg (libx264/libvpx-vp9, BT.709 tagged) with backpressure. electron-builder packaging: AppImage, deb, rpm. - apps/web: dead backend deleted (better-auth, drizzle/pg, upstash, botid, freesound proxy, blog, rss, env validation); next build emits a zero-env static export; /editor/[project_id] -> /editor?project=. - Native exporter mirrors SceneExporter; activates when the preload bridge is present; web keeps the mediabunny path. - Docker self-hosting now builds and serves the static export via nginx. - Release workflow: v* tags publish static web tarball + Linux packages. - Changelog 0.4.0; README/AGENTS/CONTRIBUTING/roadmap updated. - GPUI/Rust rewrite parked on branch rust-rewrite.
* feat: single-file project import/export (.ocp)cashmere2026-07-271-0/+1
| | | | | | | | | | | fflate zip container: project.json (serialized project incl. schema version) + media files with a manifest. Export gathers all project media (missing blobs warn, never abort) after save-flush; import validates everything before any write, migrates older archives through the storage migration registry, remaps media ids, and creates a new project with rollback on failure. Entry points: projects page import/export, editor header menu, export-project-archive action. 29 tests incl. full round-trip.
* chore: switch from biome to eslint + prettier; fix ton of lint issuesMaze Winther2026-05-021-3/+3
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* refactor: split animation helpers by domainMaze Winther2026-04-261-1/+1
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* chore: bump opencut-wasm versionMaze Winther2026-04-221-1/+1
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* fix: WebGL frame rendering and opencut-wasm 0.2.8Maze Winther2026-04-191-1/+1
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* fix: align LayerUniformBuffer to 16 bytes for WebGL compatMaze Winther2026-04-181-1/+1
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* fix: use published opencut-wasm packageMaze Winther2026-04-131-1/+1
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* fix: text measurement, rotation handle, video cache races, playback syncMaze Winther2026-04-131-2/+2
| | | | Made-with: Cursor
* refactor: split effects and masks into dedicated rust crates, introduce ↵Maze Winther2026-04-071-1/+1
| | | | MediaTime and FrameRate
* chore: update opencut-wasm to 0.1.3Maze Winther2026-04-031-1/+1
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* fix: use published opencut-wasm packageMaze Winther2026-04-011-1/+1
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* feat: migrate GPU renderer from WebGL to wgpu/WASMMaze Winther2026-04-011-1/+0
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* feat: migrate time utilities from typescript to rust WASMMaze Winther2026-03-311-0/+1
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* chore: update depsMaze Winther2026-03-291-1/+1
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* refactor: move packages sub-folders into web appMaze Winther2026-03-291-2/+0
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* chore: update depMaze Winther2026-03-291-1/+1
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* chore: update botidMaze Winther2026-03-291-1/+1
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* chore: init cloudflareMaze Winther2026-03-291-2/+6
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* feat: masks, properties refactor, shaders, storage migrations, and moreMaze Winther2026-03-291-12/+2
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* chore: upgrade tailwind-related depsMaze Winther2026-03-041-4/+4
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* feat: changelog pageMaze Winther2026-02-281-0/+2
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* feat: introduce WebGL effects system and Blur effectMaze Winther2026-02-281-105/+106
| | | | | | | | | | | | This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect. Key changes: - WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews. - Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements. - Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`. - UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters. - Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema. - Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
* feat: major editor overhaul (assets, properties, timeline, fonts) (#709)Maze2026-02-231-96/+105
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * feat: major editor overhaul (assets, properties, timeline, fonts) Refactor editor core systems to standardize UI architecture and improve performance. Assets & Properties: - Replace monolithic property items with composable `Section` architecture. - Add specialized sections for Transform, Blending, and Text. - Implement `NumberField` with scrubbing and math evaluation. - Add new ColorPicker with EyeDropper and multiple format support. - Standardize asset panels using new `PanelView` layout. Fonts & Stickers: - Implement custom font atlas/sprite system for high-performance previews. - Add virtualized FontPicker with search and favorites. - Refactor stickers to use a provider-based architecture (icons, emoji, flags, shapes). - Standardize sticker IDs to `provider:value` format. Timeline & Interaction: - Convert bookmarks to rich objects with notes, colors, and duration. - Refactor drag-and-drop to use Command pattern (enabling proper undo/redo). - Add Shift modifier to disable snapping during moves/resizes. - Add new overlays for layout guides and text editing. Renderer: - Add support for multi-line text, custom line-height, and letter-spacing. - Implement global composite operation (blend modes). - Update sticker node to resolve dynamic provider IDs. Infrastructure: - Add storage migrations (v3->v6) for text weights, sticker IDs, and bookmarks. - Update global styles and core UI components (Button, Input, Popover). * add ts-nocheck directive to settings-legacy.tsx to suppress TypeScript errors * fix: correct global composite operation assignment in TextNode to ensure proper blend mode handling * deleted shadcn components with errors * formatting * fix linter issues * migrate from next middleware to proxy * add missing component back * add breadcrumb back * chore: add @radix-ui/react-primitive deps * chore: more deps * chore: add missing env vars to bun-ci * next env
* update depsMaze Winther2026-01-311-4/+4
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* codebase overhaul (#697)Maze2026-01-311-12/+21
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* Update next dependency version to 15.5.7Maze2025-12-071-1/+1
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* cleanupMaze Winther2025-08-131-8/+1
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* Merge branch 'staging' into feat/timeline-return-to-startryu2025-08-131-2/+4
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| * fix missing package on fresh installation (#537)Khang Hoang2025-08-121-0/+1
| | | | | | Co-authored-by: Maze <167211895+mazeincoding@users.noreply.github.com>
| * feat: auto-captionsMaze Winther2025-08-111-1/+3
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* | Merge branch 'main' into feat/timeline-return-to-startryu2025-08-071-1/+2
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| * Lay groundwork for Tailwind v4 upgradeBrandon McConnell2025-07-301-1/+2
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* | feat: enhance timeline navigation with comprehensive testing and documentationryu2025-08-011-1/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Add comprehensive test suite with 13 passing tests - Create detailed keyboard shortcuts documentation (KEYBOARD_SHORTCUTS.md) - Add meaningful code comments explaining functionality - Set up Vitest testing framework with proper mocks - Fix React imports in timeline components for proper JSX rendering - Add ResizeObserver mock for browser environment compatibility - Enhance keyboard shortcuts help to properly format Enter key display Tests cover: - Enter key keybinding functionality - Return to Start button click behavior - Keyboard shortcuts help system integration - Component rendering and tooltip structure Documentation includes: - Complete keyboard shortcuts reference - UI feature explanations - Usage notes and behavior descriptions All tests passing (13/13) with full feature coverage.
* | feat: add timeline navigation return to start functionalityryu2025-08-011-0/+1
|/ | | | | | | | | | - Add Enter key shortcut for seeking to timeline start (00:00:00) - Add return to start button in timeline toolbar with skip-back icon - Both methods complement existing Home key shortcut - Update keyboard shortcuts help to display Enter key properly - Maintain consistent UI styling with existing playback controls Resolves #415
* feat: create external tools section (#493)Dominik K.2025-07-301-1/+1
| | | | | * feat: create external tools section * fix: better wording
* Merge pull request #443 from OpenCut-app/feat/sitemapiza2025-07-231-1/+1
|\ | | | | feat: add sitemap and robots generation
| * chore: bump nextjsDominik Koch2025-07-231-1/+1
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* | feat: add an rss feedTaqib2025-07-231-0/+1
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* Merge branch 'main' into stagingMaze Winther2025-07-221-0/+8
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| * fix: implement coderabbit suggestionsDominik Koch2025-07-211-0/+1
| | | | | | | | They actually good wtf
| * feat: add opencut blogDominik Koch2025-07-211-0/+7
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* | config: Turborepo and Biome configurationtuananh31j2025-07-211-2/+3
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* ??? typescriptMaze Winther2025-07-171-2/+2
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* cleanup (this doesn't work)Maze Winther2025-07-161-1/+1
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* chore: bump lucide react verionMaze Winther2025-07-161-1/+1
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* adds Vercel BotIdAhmet Kilinc2025-07-161-0/+1
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* chore: bump next versionMaze Winther2025-07-151-1/+1
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