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path: root/apps/web/next.config.ts
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* feat: ripple-extend resize, timeline filmstrip, export hardeningcashmere2026-07-281-54/+55
| | | | | | | | Yesterday's verified web session (gates green: 316 tests, tsc, build): - ripple-extend pushes right-hand chain on static-element resize - per-position video filmstrip thumbnails with zoom-adaptive density - fps-aware export bitrate, 2s keyframes, even-dim export canvas - freeze frame uses fixed 3s duration, prompt removed
* feat: migrate GPU renderer from WebGL to wgpu/WASMMaze Winther2026-04-011-8/+0
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* fix: remove OpenNext Cloudflare initializationMaze Winther2026-03-291-3/+0
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* chore: normalize line endingsMaze Winther2026-03-291-65/+65
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* chore: init cloudflareMaze Winther2026-03-291-0/+3
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* feat: masks, properties refactor, shaders, storage migrations, and moreMaze Winther2026-03-291-0/+4
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* feat: changelog pageMaze Winther2026-02-281-1/+2
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* feat: introduce WebGL effects system and Blur effectMaze Winther2026-02-281-0/+8
| | | | | | | | | | | | This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect. Key changes: - WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews. - Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements. - Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`. - UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters. - Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema. - Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
* feat: major editor overhaul (assets, properties, timeline, fonts) (#709)Maze2026-02-231-42/+42
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * feat: major editor overhaul (assets, properties, timeline, fonts) Refactor editor core systems to standardize UI architecture and improve performance. Assets & Properties: - Replace monolithic property items with composable `Section` architecture. - Add specialized sections for Transform, Blending, and Text. - Implement `NumberField` with scrubbing and math evaluation. - Add new ColorPicker with EyeDropper and multiple format support. - Standardize asset panels using new `PanelView` layout. Fonts & Stickers: - Implement custom font atlas/sprite system for high-performance previews. - Add virtualized FontPicker with search and favorites. - Refactor stickers to use a provider-based architecture (icons, emoji, flags, shapes). - Standardize sticker IDs to `provider:value` format. Timeline & Interaction: - Convert bookmarks to rich objects with notes, colors, and duration. - Refactor drag-and-drop to use Command pattern (enabling proper undo/redo). - Add Shift modifier to disable snapping during moves/resizes. - Add new overlays for layout guides and text editing. Renderer: - Add support for multi-line text, custom line-height, and letter-spacing. - Implement global composite operation (blend modes). - Update sticker node to resolve dynamic provider IDs. Infrastructure: - Add storage migrations (v3->v6) for text weights, sticker IDs, and bookmarks. - Update global styles and core UI components (Button, Input, Popover). * add ts-nocheck directive to settings-legacy.tsx to suppress TypeScript errors * fix: correct global composite operation assignment in TextNode to ensure proper blend mode handling * deleted shadcn components with errors * formatting * fix linter issues * migrate from next middleware to proxy * add missing component back * add breadcrumb back * chore: add @radix-ui/react-primitive deps * chore: more deps * chore: add missing env vars to bun-ci * next env
* feat: stickers panel (#539)enkei642025-08-151-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | * Stickers panel base complete * Improve dark mode stickers background for visibility * Prevent stickers from being too small or too big * Improve UI, added credit for Iconify API * Allow manually loading more collections * Add a maximum width of 200px so stickers aren't too big * cleanup * style: hover state of button * refactor: input component * fix: mark input component as client * so much stuff --------- Co-authored-by: Maze Winther <mazewinther@gmail.com>
* fix: move landing page image to cdnMaze Winther2025-08-121-0/+4
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* feat: add opencut blogDominik Koch2025-07-211-0/+12
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* adds Vercel BotIdAhmet Kilinc2025-07-161-1/+2
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* feat: add project page with mock data and update project type to include ↵Maze Winther2025-06-291-0/+12
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* refactor(docker): update Dockerfile and docker-compose for improved build ↵ga1az2025-06-241-0/+1
| | | | process and add health check API
* Initial commitMaze Winther2025-06-221-0/+11