diff options
Diffstat (limited to 'apps/web/src/services/renderer/webgl')
| -rw-r--r-- | apps/web/src/services/renderer/webgl/jfa.ts | 194 | ||||
| -rw-r--r-- | apps/web/src/services/renderer/webgl/webgl-context.ts | 49 | ||||
| -rw-r--r-- | apps/web/src/services/renderer/webgl/webgl-effect-renderer.ts | 35 | ||||
| -rw-r--r-- | apps/web/src/services/renderer/webgl/webgl-utils.ts | 298 |
4 files changed, 0 insertions, 576 deletions
diff --git a/apps/web/src/services/renderer/webgl/jfa.ts b/apps/web/src/services/renderer/webgl/jfa.ts deleted file mode 100644 index 9c87e7fa..00000000 --- a/apps/web/src/services/renderer/webgl/jfa.ts +++ /dev/null @@ -1,194 +0,0 @@ -import jfaInitShader from "@/lib/shaders/jfa-init.frag.glsl";
-import jfaStepShader from "@/lib/shaders/jfa-step.frag.glsl";
-import {
- compileProgram,
- createFramebufferTexture,
- setUniforms,
- drawFullscreenQuad,
-} from "./webgl-utils";
-
-interface FBPair {
- texture: WebGLTexture;
- framebuffer: WebGLFramebuffer;
-}
-
-function runPass({
- context,
- program,
- inputTexture,
- target,
- width,
- height,
- uniforms,
- extraBindings,
-}: {
- context: WebGLRenderingContext;
- program: WebGLProgram;
- inputTexture: WebGLTexture;
- target: WebGLFramebuffer | null;
- width: number;
- height: number;
- uniforms: Record<string, number | number[]>;
- extraBindings?: Array<{ unit: number; texture: WebGLTexture; name: string }>;
-}): void {
- context.bindFramebuffer(context.FRAMEBUFFER, target);
- // biome-ignore lint/correctness/useHookAtTopLevel: WebGL API method, not a React hook
- context.useProgram(program);
-
- context.activeTexture(context.TEXTURE0);
- context.bindTexture(context.TEXTURE_2D, inputTexture);
- const uTexLoc = context.getUniformLocation(program, "u_texture");
- if (uTexLoc) context.uniform1i(uTexLoc, 0);
-
- if (extraBindings) {
- for (const binding of extraBindings) {
- context.activeTexture(context.TEXTURE0 + binding.unit);
- context.bindTexture(context.TEXTURE_2D, binding.texture);
- const loc = context.getUniformLocation(program, binding.name);
- if (loc) context.uniform1i(loc, binding.unit);
- }
- }
-
- setUniforms({
- context,
- program,
- uniforms: { ...uniforms, u_resolution: [width, height] },
- });
- drawFullscreenQuad({ context, program, width, height });
-}
-
-function runJFA({
- context,
- programCache,
- sourceTexture,
- width,
- height,
- isInverted,
-}: {
- context: WebGLRenderingContext;
- programCache: Map<string, WebGLProgram>;
- sourceTexture: WebGLTexture;
- width: number;
- height: number;
- isInverted: boolean;
-}): {
- resultTexture: WebGLTexture;
- resultFB: WebGLFramebuffer;
- tempFBs: FBPair[];
-} {
- const numSteps = Math.ceil(Math.log2(Math.max(width, height)));
-
- const fbA = createFramebufferTexture({ context, width, height });
- const fbB = createFramebufferTexture({ context, width, height });
-
- const initProgram = compileProgram({
- context,
- fragmentShaderSource: jfaInitShader,
- programCache,
- });
- runPass({
- context,
- program: initProgram,
- inputTexture: sourceTexture,
- target: fbA.framebuffer,
- width,
- height,
- uniforms: { u_invert: isInverted ? 1.0 : 0.0 },
- });
-
- const stepProgram = compileProgram({
- context,
- fragmentShaderSource: jfaStepShader,
- programCache,
- });
-
- let readFB = fbA;
- let writeFB = fbB;
-
- for (let i = numSteps - 1; i >= 0; i--) {
- const stepSize = 2 ** i;
- runPass({
- context,
- program: stepProgram,
- inputTexture: readFB.texture,
- target: writeFB.framebuffer,
- width,
- height,
- uniforms: { u_step_size: stepSize },
- });
- const tmp = readFB;
- readFB = writeFB;
- writeFB = tmp;
- }
-
- return {
- resultTexture: readFB.texture,
- resultFB: readFB.framebuffer,
- tempFBs: [writeFB],
- };
-}
-
-function cleanupJFAResult({
- context,
- result,
-}: {
- context: WebGLRenderingContext;
- result: {
- resultTexture: WebGLTexture;
- resultFB: WebGLFramebuffer;
- tempFBs: FBPair[];
- };
-}): void {
- context.deleteTexture(result.resultTexture);
- context.deleteFramebuffer(result.resultFB);
- for (const fb of result.tempFBs) {
- context.deleteTexture(fb.texture);
- context.deleteFramebuffer(fb.framebuffer);
- }
-}
-
-export { runPass };
-
-export function computeSignedDistanceField({
- context,
- programCache,
- sourceTexture,
- width,
- height,
-}: {
- context: WebGLRenderingContext;
- programCache: Map<string, WebGLProgram>;
- sourceTexture: WebGLTexture;
- width: number;
- height: number;
-}): {
- insideTexture: WebGLTexture;
- outsideTexture: WebGLTexture;
- cleanup: () => void;
-} {
- const inside = runJFA({
- context,
- programCache,
- sourceTexture,
- width,
- height,
- isInverted: false,
- });
- const outside = runJFA({
- context,
- programCache,
- sourceTexture,
- width,
- height,
- isInverted: true,
- });
-
- return {
- insideTexture: inside.resultTexture,
- outsideTexture: outside.resultTexture,
- cleanup: () => {
- cleanupJFAResult({ context, result: inside });
- cleanupJFAResult({ context, result: outside });
- },
- };
-}
diff --git a/apps/web/src/services/renderer/webgl/webgl-context.ts b/apps/web/src/services/renderer/webgl/webgl-context.ts deleted file mode 100644 index 39869a02..00000000 --- a/apps/web/src/services/renderer/webgl/webgl-context.ts +++ /dev/null @@ -1,49 +0,0 @@ -import { createOffscreenCanvas } from "../canvas-utils";
-
-let gl: WebGLRenderingContext | null = null;
-let webglCanvas: OffscreenCanvas | HTMLCanvasElement | null = null;
-const programCache = new Map<string, WebGLProgram>();
-
-export function getWebGLContext({
- width,
- height,
-}: {
- width: number;
- height: number;
-}): {
- context: WebGLRenderingContext;
- programCache: Map<string, WebGLProgram>;
-} {
- if (!webglCanvas) {
- webglCanvas = createOffscreenCanvas({ width, height });
- gl = webglCanvas.getContext("webgl", {
- premultipliedAlpha: false,
- }) as WebGLRenderingContext | null;
- if (!gl) throw new Error("WebGL not supported");
- }
- if (webglCanvas.width !== width || webglCanvas.height !== height) {
- webglCanvas.width = width;
- webglCanvas.height = height;
- }
- if (!gl) throw new Error("WebGL context lost");
- return { context: gl, programCache };
-}
-
-export function readResult({
- width,
- height,
-}: {
- width: number;
- height: number;
-}): OffscreenCanvas | HTMLCanvasElement {
- if (!webglCanvas) throw new Error("WebGL canvas not initialized");
- const outputCanvas = createOffscreenCanvas({ width, height });
- const outputCtx = outputCanvas.getContext("2d") as
- | CanvasRenderingContext2D
- | OffscreenCanvasRenderingContext2D
- | null;
- if (outputCtx) {
- outputCtx.drawImage(webglCanvas, 0, 0, width, height);
- }
- return outputCanvas;
-}
diff --git a/apps/web/src/services/renderer/webgl/webgl-effect-renderer.ts b/apps/web/src/services/renderer/webgl/webgl-effect-renderer.ts deleted file mode 100644 index 95ef990b..00000000 --- a/apps/web/src/services/renderer/webgl/webgl-effect-renderer.ts +++ /dev/null @@ -1,35 +0,0 @@ -import { getWebGLContext, readResult } from "./webgl-context";
-import { applyMultiPassEffect } from "./webgl-utils";
-import type { EffectPassData } from "./webgl-utils";
-
-export interface ApplyEffectParams {
- source: CanvasImageSource;
- width: number;
- height: number;
- passes: EffectPassData[];
-}
-
-function applyEffect({
- source,
- width,
- height,
- passes,
-}: ApplyEffectParams): CanvasImageSource {
- if (passes.length === 0) {
- return source;
- }
- const { context, programCache } = getWebGLContext({ width, height });
- applyMultiPassEffect({
- context,
- source,
- width,
- height,
- passes,
- programCache,
- });
- return readResult({ width, height });
-}
-
-export const webglEffectRenderer = {
- applyEffect,
-};
diff --git a/apps/web/src/services/renderer/webgl/webgl-utils.ts b/apps/web/src/services/renderer/webgl/webgl-utils.ts deleted file mode 100644 index ec207546..00000000 --- a/apps/web/src/services/renderer/webgl/webgl-utils.ts +++ /dev/null @@ -1,298 +0,0 @@ -import VERTEX_SHADER_SOURCE from "@/lib/effects/effect.vert.glsl";
-
-export interface EffectPassData {
- fragmentShader: string;
- uniforms: Record<string, number | number[]>;
-}
-
-export const QUAD_POSITIONS = new Float32Array([
- -1, -1, 1, -1, -1, 1, -1, 1, 1, -1, 1, 1,
-]);
-
-export function compileProgram({
- context,
- fragmentShaderSource,
- programCache,
-}: {
- context: WebGLRenderingContext;
- fragmentShaderSource: string;
- programCache: Map<string, WebGLProgram>;
-}): WebGLProgram {
- const cached = programCache.get(fragmentShaderSource);
- if (cached) {
- return cached;
- }
- const vertexShader = compileShader({
- context,
- source: VERTEX_SHADER_SOURCE,
- type: context.VERTEX_SHADER,
- });
- const fragmentShader = compileShader({
- context,
- source: fragmentShaderSource,
- type: context.FRAGMENT_SHADER,
- });
- const program = context.createProgram();
- if (!program) {
- throw new Error("Failed to create WebGL program");
- }
- context.attachShader(program, vertexShader);
- context.attachShader(program, fragmentShader);
- context.linkProgram(program);
- if (!context.getProgramParameter(program, context.LINK_STATUS)) {
- const info = context.getProgramInfoLog(program);
- context.deleteProgram(program);
- throw new Error(`WebGL program link failed: ${info}`);
- }
- context.deleteShader(vertexShader);
- context.deleteShader(fragmentShader);
- programCache.set(fragmentShaderSource, program);
- return program;
-}
-
-export function compileShader({
- context,
- source,
- type,
-}: {
- context: WebGLRenderingContext;
- source: string;
- type: number;
-}): WebGLShader {
- const shader = context.createShader(type);
- if (!shader) {
- throw new Error("Failed to create WebGL shader");
- }
- context.shaderSource(shader, source);
- context.compileShader(shader);
- if (!context.getShaderParameter(shader, context.COMPILE_STATUS)) {
- const info = context.getShaderInfoLog(shader);
- context.deleteShader(shader);
- throw new Error(`WebGL shader compile failed: ${info}`);
- }
- return shader;
-}
-
-export function createTexture({
- context,
- source,
-}: {
- context: WebGLRenderingContext;
- source: CanvasImageSource;
-}): WebGLTexture {
- const texture = context.createTexture();
- if (!texture) {
- throw new Error("Failed to create WebGL texture");
- }
- context.activeTexture(context.TEXTURE0);
- context.bindTexture(context.TEXTURE_2D, texture);
- context.pixelStorei(context.UNPACK_FLIP_Y_WEBGL, 1);
- context.texParameteri(
- context.TEXTURE_2D,
- context.TEXTURE_WRAP_S,
- context.CLAMP_TO_EDGE,
- );
- context.texParameteri(
- context.TEXTURE_2D,
- context.TEXTURE_WRAP_T,
- context.CLAMP_TO_EDGE,
- );
- context.texParameteri(
- context.TEXTURE_2D,
- context.TEXTURE_MIN_FILTER,
- context.LINEAR,
- );
- context.texParameteri(
- context.TEXTURE_2D,
- context.TEXTURE_MAG_FILTER,
- context.LINEAR,
- );
- context.texImage2D(
- context.TEXTURE_2D,
- 0,
- context.RGBA,
- context.RGBA,
- context.UNSIGNED_BYTE,
- source as TexImageSource,
- );
- return texture;
-}
-
-export function setUniforms({
- context,
- program,
- uniforms,
-}: {
- context: WebGLRenderingContext;
- program: WebGLProgram;
- uniforms: Record<string, number | number[]>;
-}): void {
- for (const [name, value] of Object.entries(uniforms)) {
- const location = context.getUniformLocation(program, name);
- if (location === null) continue;
-
- if (typeof value === "number") {
- context.uniform1f(location, value);
- } else if (Array.isArray(value)) {
- if (value.length === 2) {
- context.uniform2fv(location, new Float32Array(value));
- } else if (value.length === 3) {
- context.uniform3fv(location, new Float32Array(value));
- } else if (value.length === 4) {
- context.uniform4fv(location, new Float32Array(value));
- }
- }
- }
-}
-
-export function drawFullscreenQuad({
- context,
- program,
- width,
- height,
-}: {
- context: WebGLRenderingContext;
- program: WebGLProgram;
- width: number;
- height: number;
-}): void {
- const positionLocation = context.getAttribLocation(program, "a_position");
- const buffer = context.createBuffer();
- context.bindBuffer(context.ARRAY_BUFFER, buffer);
- context.bufferData(context.ARRAY_BUFFER, QUAD_POSITIONS, context.STATIC_DRAW);
- context.enableVertexAttribArray(positionLocation);
- context.vertexAttribPointer(positionLocation, 2, context.FLOAT, false, 0, 0);
-
- context.viewport(0, 0, width, height);
- context.clearColor(0, 0, 0, 0);
- context.clear(context.COLOR_BUFFER_BIT);
- context.drawArrays(context.TRIANGLES, 0, 6);
-}
-
-export function createFramebufferTexture({
- context,
- width,
- height,
-}: {
- context: WebGLRenderingContext;
- width: number;
- height: number;
-}): { texture: WebGLTexture; framebuffer: WebGLFramebuffer } {
- const texture = context.createTexture();
- if (!texture) throw new Error("Failed to create framebuffer texture");
- context.bindTexture(context.TEXTURE_2D, texture);
- context.texImage2D(
- context.TEXTURE_2D,
- 0,
- context.RGBA,
- width,
- height,
- 0,
- context.RGBA,
- context.UNSIGNED_BYTE,
- null,
- );
- context.texParameteri(
- context.TEXTURE_2D,
- context.TEXTURE_WRAP_S,
- context.CLAMP_TO_EDGE,
- );
- context.texParameteri(
- context.TEXTURE_2D,
- context.TEXTURE_WRAP_T,
- context.CLAMP_TO_EDGE,
- );
- context.texParameteri(
- context.TEXTURE_2D,
- context.TEXTURE_MIN_FILTER,
- context.LINEAR,
- );
- context.texParameteri(
- context.TEXTURE_2D,
- context.TEXTURE_MAG_FILTER,
- context.LINEAR,
- );
- context.bindTexture(context.TEXTURE_2D, null);
-
- const framebuffer = context.createFramebuffer();
- if (!framebuffer) throw new Error("Failed to create framebuffer");
- context.bindFramebuffer(context.FRAMEBUFFER, framebuffer);
- context.framebufferTexture2D(
- context.FRAMEBUFFER,
- context.COLOR_ATTACHMENT0,
- context.TEXTURE_2D,
- texture,
- 0,
- );
- context.bindFramebuffer(context.FRAMEBUFFER, null);
-
- return { texture, framebuffer };
-}
-
-export function applyMultiPassEffect({
- context,
- source,
- width,
- height,
- passes,
- programCache,
-}: {
- context: WebGLRenderingContext;
- source: CanvasImageSource;
- width: number;
- height: number;
- passes: EffectPassData[];
- programCache: Map<string, WebGLProgram>;
-}): void {
- const sourceTexture = createTexture({ context, source });
- let currentTexture: WebGLTexture = sourceTexture;
-
- const intermediates: Array<{
- texture: WebGLTexture;
- framebuffer: WebGLFramebuffer;
- }> = [];
- for (let i = 0; i < passes.length - 1; i++) {
- intermediates.push(createFramebufferTexture({ context, width, height }));
- }
-
- for (let i = 0; i < passes.length; i++) {
- const pass = passes[i];
- const program = compileProgram({
- context,
- fragmentShaderSource: pass.fragmentShader,
- programCache,
- });
- const isLastPass = i === passes.length - 1;
- const targetFramebuffer = isLastPass ? null : intermediates[i].framebuffer;
-
- context.bindFramebuffer(context.FRAMEBUFFER, targetFramebuffer);
- // biome-ignore lint/correctness/useHookAtTopLevel: WebGL API method, not a React hook
- context.useProgram(program);
- context.activeTexture(context.TEXTURE0);
- context.bindTexture(context.TEXTURE_2D, currentTexture);
-
- const uTextureLocation = context.getUniformLocation(program, "u_texture");
- if (uTextureLocation) {
- context.uniform1i(uTextureLocation, 0);
- }
-
- setUniforms({
- context,
- program,
- uniforms: { ...pass.uniforms, u_resolution: [width, height] },
- });
- drawFullscreenQuad({ context, program, width, height });
-
- if (!isLastPass) {
- currentTexture = intermediates[i].texture;
- }
- }
-
- context.deleteTexture(sourceTexture);
- for (const intermediate of intermediates) {
- context.deleteTexture(intermediate.texture);
- context.deleteFramebuffer(intermediate.framebuffer);
- }
- context.bindTexture(context.TEXTURE_2D, null);
- context.bindFramebuffer(context.FRAMEBUFFER, null);
-}
|
