diff options
Diffstat (limited to 'apps/web/src/services/renderer/webgl/jfa.ts')
| -rw-r--r-- | apps/web/src/services/renderer/webgl/jfa.ts | 194 |
1 files changed, 0 insertions, 194 deletions
diff --git a/apps/web/src/services/renderer/webgl/jfa.ts b/apps/web/src/services/renderer/webgl/jfa.ts deleted file mode 100644 index 9c87e7fa..00000000 --- a/apps/web/src/services/renderer/webgl/jfa.ts +++ /dev/null @@ -1,194 +0,0 @@ -import jfaInitShader from "@/lib/shaders/jfa-init.frag.glsl";
-import jfaStepShader from "@/lib/shaders/jfa-step.frag.glsl";
-import {
- compileProgram,
- createFramebufferTexture,
- setUniforms,
- drawFullscreenQuad,
-} from "./webgl-utils";
-
-interface FBPair {
- texture: WebGLTexture;
- framebuffer: WebGLFramebuffer;
-}
-
-function runPass({
- context,
- program,
- inputTexture,
- target,
- width,
- height,
- uniforms,
- extraBindings,
-}: {
- context: WebGLRenderingContext;
- program: WebGLProgram;
- inputTexture: WebGLTexture;
- target: WebGLFramebuffer | null;
- width: number;
- height: number;
- uniforms: Record<string, number | number[]>;
- extraBindings?: Array<{ unit: number; texture: WebGLTexture; name: string }>;
-}): void {
- context.bindFramebuffer(context.FRAMEBUFFER, target);
- // biome-ignore lint/correctness/useHookAtTopLevel: WebGL API method, not a React hook
- context.useProgram(program);
-
- context.activeTexture(context.TEXTURE0);
- context.bindTexture(context.TEXTURE_2D, inputTexture);
- const uTexLoc = context.getUniformLocation(program, "u_texture");
- if (uTexLoc) context.uniform1i(uTexLoc, 0);
-
- if (extraBindings) {
- for (const binding of extraBindings) {
- context.activeTexture(context.TEXTURE0 + binding.unit);
- context.bindTexture(context.TEXTURE_2D, binding.texture);
- const loc = context.getUniformLocation(program, binding.name);
- if (loc) context.uniform1i(loc, binding.unit);
- }
- }
-
- setUniforms({
- context,
- program,
- uniforms: { ...uniforms, u_resolution: [width, height] },
- });
- drawFullscreenQuad({ context, program, width, height });
-}
-
-function runJFA({
- context,
- programCache,
- sourceTexture,
- width,
- height,
- isInverted,
-}: {
- context: WebGLRenderingContext;
- programCache: Map<string, WebGLProgram>;
- sourceTexture: WebGLTexture;
- width: number;
- height: number;
- isInverted: boolean;
-}): {
- resultTexture: WebGLTexture;
- resultFB: WebGLFramebuffer;
- tempFBs: FBPair[];
-} {
- const numSteps = Math.ceil(Math.log2(Math.max(width, height)));
-
- const fbA = createFramebufferTexture({ context, width, height });
- const fbB = createFramebufferTexture({ context, width, height });
-
- const initProgram = compileProgram({
- context,
- fragmentShaderSource: jfaInitShader,
- programCache,
- });
- runPass({
- context,
- program: initProgram,
- inputTexture: sourceTexture,
- target: fbA.framebuffer,
- width,
- height,
- uniforms: { u_invert: isInverted ? 1.0 : 0.0 },
- });
-
- const stepProgram = compileProgram({
- context,
- fragmentShaderSource: jfaStepShader,
- programCache,
- });
-
- let readFB = fbA;
- let writeFB = fbB;
-
- for (let i = numSteps - 1; i >= 0; i--) {
- const stepSize = 2 ** i;
- runPass({
- context,
- program: stepProgram,
- inputTexture: readFB.texture,
- target: writeFB.framebuffer,
- width,
- height,
- uniforms: { u_step_size: stepSize },
- });
- const tmp = readFB;
- readFB = writeFB;
- writeFB = tmp;
- }
-
- return {
- resultTexture: readFB.texture,
- resultFB: readFB.framebuffer,
- tempFBs: [writeFB],
- };
-}
-
-function cleanupJFAResult({
- context,
- result,
-}: {
- context: WebGLRenderingContext;
- result: {
- resultTexture: WebGLTexture;
- resultFB: WebGLFramebuffer;
- tempFBs: FBPair[];
- };
-}): void {
- context.deleteTexture(result.resultTexture);
- context.deleteFramebuffer(result.resultFB);
- for (const fb of result.tempFBs) {
- context.deleteTexture(fb.texture);
- context.deleteFramebuffer(fb.framebuffer);
- }
-}
-
-export { runPass };
-
-export function computeSignedDistanceField({
- context,
- programCache,
- sourceTexture,
- width,
- height,
-}: {
- context: WebGLRenderingContext;
- programCache: Map<string, WebGLProgram>;
- sourceTexture: WebGLTexture;
- width: number;
- height: number;
-}): {
- insideTexture: WebGLTexture;
- outsideTexture: WebGLTexture;
- cleanup: () => void;
-} {
- const inside = runJFA({
- context,
- programCache,
- sourceTexture,
- width,
- height,
- isInverted: false,
- });
- const outside = runJFA({
- context,
- programCache,
- sourceTexture,
- width,
- height,
- isInverted: true,
- });
-
- return {
- insideTexture: inside.resultTexture,
- outsideTexture: outside.resultTexture,
- cleanup: () => {
- cleanupJFAResult({ context, result: inside });
- cleanupJFAResult({ context, result: outside });
- },
- };
-}
|
