summaryrefslogtreecommitdiff
path: root/apps/web/src/services/renderer/nodes/effect-layer-node.ts
diff options
context:
space:
mode:
Diffstat (limited to 'apps/web/src/services/renderer/nodes/effect-layer-node.ts')
-rw-r--r--apps/web/src/services/renderer/nodes/effect-layer-node.ts82
1 files changed, 82 insertions, 0 deletions
diff --git a/apps/web/src/services/renderer/nodes/effect-layer-node.ts b/apps/web/src/services/renderer/nodes/effect-layer-node.ts
new file mode 100644
index 00000000..3d84be2b
--- /dev/null
+++ b/apps/web/src/services/renderer/nodes/effect-layer-node.ts
@@ -0,0 +1,82 @@
+import type { CanvasRenderer } from "../canvas-renderer";
+import { getEffect } from "@/lib/effects";
+import type { EffectParamValues } from "@/types/effects";
+import { BaseNode } from "./base-node";
+import { webglEffectRenderer } from "../webgl-effect-renderer";
+
+const TIME_EPSILON = 1e-6;
+
+export type EffectLayerNodeParams = {
+ effectType: string;
+ effectParams: EffectParamValues;
+ timeOffset: number;
+ duration: number;
+};
+
+function isInRange({
+ time,
+ timeOffset,
+ duration,
+}: {
+ time: number;
+ timeOffset: number;
+ duration: number;
+}): boolean {
+ return (
+ time >= timeOffset - TIME_EPSILON &&
+ time < timeOffset + duration + TIME_EPSILON
+ );
+}
+
+// snapshots whatever is currently on the canvas, applies the effect, draws it back
+export class EffectLayerNode extends BaseNode<EffectLayerNodeParams> {
+ async render({
+ renderer,
+ time,
+ }: {
+ renderer: CanvasRenderer;
+ time: number;
+ }): Promise<void> {
+ if (
+ !isInRange({
+ time,
+ timeOffset: this.params.timeOffset,
+ duration: this.params.duration,
+ })
+ ) {
+ return;
+ }
+
+ const source = renderer.context.canvas as CanvasImageSource;
+
+ const effectDefinition = getEffect({
+ effectType: this.params.effectType,
+ });
+
+ const passes = effectDefinition.renderer.passes.map((pass) => ({
+ fragmentShader: pass.fragmentShader,
+ uniforms: pass.uniforms({
+ effectParams: this.params.effectParams,
+ width: renderer.width,
+ height: renderer.height,
+ }),
+ }));
+ const effectResult = webglEffectRenderer.applyEffect({
+ source,
+ width: renderer.width,
+ height: renderer.height,
+ passes,
+ });
+
+ renderer.context.save();
+ renderer.context.clearRect(0, 0, renderer.width, renderer.height);
+ renderer.context.drawImage(
+ effectResult,
+ 0,
+ 0,
+ renderer.width,
+ renderer.height,
+ );
+ renderer.context.restore();
+ }
+}