summaryrefslogtreecommitdiff
path: root/apps/web/src/lib/masks/definitions/split.ts
diff options
context:
space:
mode:
Diffstat (limited to 'apps/web/src/lib/masks/definitions/split.ts')
-rw-r--r--apps/web/src/lib/masks/definitions/split.ts694
1 files changed, 347 insertions, 347 deletions
diff --git a/apps/web/src/lib/masks/definitions/split.ts b/apps/web/src/lib/masks/definitions/split.ts
index 43f02db1..91cd3001 100644
--- a/apps/web/src/lib/masks/definitions/split.ts
+++ b/apps/web/src/lib/masks/definitions/split.ts
@@ -1,347 +1,347 @@
-import { computeFeatherUpdate } from "../param-update";
-import type { ParamValues } from "@/lib/params";
-import type {
- MaskDefinition,
- MaskParamUpdateArgs,
- SplitMaskParams,
-} from "@/lib/masks/types";
-import { halfPlaneSign, lineEdgeIntersection } from "../utils";
-
-// cos(π/2) returns ~6e-17 in JS, not 0. Values below this threshold are snapped
-// to exactly 0 to prevent opposite-sign float noise on canvas corners that lie
-// exactly on the split line, which produces spurious midpoint vertices.
-const NORMAL_SNAP_EPSILON = 1e-10;
-
-// Guards against collinear vertices from float noise at canvas edges.
-const MIN_POLYGON_AREA_PX = 0.5;
-const INTERSECTION_EPSILON = 1e-6;
-
-function polygonArea({ vertices }: { vertices: [number, number][] }): number {
- let area = 0;
- for (let i = 0; i < vertices.length; i++) {
- const [x1, y1] = vertices[i];
- const [x2, y2] = vertices[(i + 1) % vertices.length];
- area += x1 * y2 - x2 * y1;
- }
- return Math.abs(area) * 0.5;
-}
-
-function splitLineGeometry({
- centerX,
- centerY,
- rotation,
- width,
- height,
-}: {
- centerX: number;
- centerY: number;
- rotation: number;
- width: number;
- height: number;
-}): { normalX: number; normalY: number; lineX: number; lineY: number } {
- const angleRad = (rotation * Math.PI) / 180;
- const normalX =
- Math.abs(Math.cos(angleRad)) < NORMAL_SNAP_EPSILON ? 0 : Math.cos(angleRad);
- const normalY =
- Math.abs(Math.sin(angleRad)) < NORMAL_SNAP_EPSILON ? 0 : Math.sin(angleRad);
- const lineX = width / 2 + centerX * width;
- const lineY = height / 2 + centerY * height;
- return { normalX, normalY, lineX, lineY };
-}
-
-function pointsEqual(
- a: { x: number; y: number },
- b: { x: number; y: number },
-): boolean {
- return (
- Math.abs(a.x - b.x) <= INTERSECTION_EPSILON &&
- Math.abs(a.y - b.y) <= INTERSECTION_EPSILON
- );
-}
-
-export function getSplitMaskStrokeSegment({
- resolvedParams,
- width,
- height,
-}: {
- resolvedParams: unknown;
- width: number;
- height: number;
-}): [{ x: number; y: number }, { x: number; y: number }] | null {
- const { centerX, centerY, rotation } = resolvedParams as SplitMaskParams;
- const { normalX, normalY, lineX, lineY } = splitLineGeometry({
- centerX,
- centerY,
- rotation,
- width,
- height,
- });
-
- const edges: [number, number, number, number][] = [
- [0, 0, width, 0],
- [width, 0, width, height],
- [width, height, 0, height],
- [0, height, 0, 0],
- ];
- const intersections: { x: number; y: number }[] = [];
-
- for (const [x1, y1, x2, y2] of edges) {
- const hit = lineEdgeIntersection({
- lineX,
- lineY,
- normalX,
- normalY,
- x1,
- y1,
- x2,
- y2,
- });
-
- if (!hit || intersections.some((point) => pointsEqual(point, hit))) {
- continue;
- }
-
- intersections.push(hit);
- }
-
- if (intersections.length !== 2) {
- return null;
- }
-
- return [intersections[0], intersections[1]];
-}
-
-function computeSplitMaskParamUpdate({
- handleId,
- startParams,
- deltaX,
- deltaY,
- startCanvasX,
- startCanvasY,
- bounds,
- canvasSize,
-}: MaskParamUpdateArgs<SplitMaskParams>): ParamValues {
- if (handleId === "position") {
- const rawX = startParams.centerX + deltaX / bounds.width;
- const rawY = startParams.centerY + deltaY / bounds.height;
-
- const minX = -bounds.cx / bounds.width;
- const maxX = (canvasSize.width - bounds.cx) / bounds.width;
- const minY = -bounds.cy / bounds.height;
- const maxY = (canvasSize.height - bounds.cy) / bounds.height;
-
- return {
- centerX: Math.max(minX, Math.min(maxX, rawX)),
- centerY: Math.max(minY, Math.min(maxY, rawY)),
- };
- }
-
- if (handleId === "feather") {
- const angleRad = (startParams.rotation * Math.PI) / 180;
- return computeFeatherUpdate({
- startFeather: startParams.feather,
- deltaX,
- deltaY,
- directionX: -Math.cos(angleRad),
- directionY: -Math.sin(angleRad),
- });
- }
-
- if (handleId === "rotation") {
- const pivotX = bounds.cx + startParams.centerX * bounds.width;
- const pivotY = bounds.cy + startParams.centerY * bounds.height;
- const startAngle =
- (Math.atan2(startCanvasY - pivotY, startCanvasX - pivotX) * 180) /
- Math.PI;
- const currentAngle =
- (Math.atan2(
- startCanvasY + deltaY - pivotY,
- startCanvasX + deltaX - pivotX,
- ) *
- 180) /
- Math.PI;
-
- let deltaAngle = currentAngle - startAngle;
- if (deltaAngle > 180) deltaAngle -= 360;
- if (deltaAngle < -180) deltaAngle += 360;
-
- return {
- rotation: (((startParams.rotation + deltaAngle) % 360) + 360) % 360,
- };
- }
-
- return {};
-}
-
-export const splitMaskDefinition: MaskDefinition<SplitMaskParams> = {
- type: "split",
- name: "Split",
- overlayShape: "line",
- features: {
- hasPosition: true,
- hasRotation: true,
- sizeMode: "none",
- },
- buildDefault() {
- return {
- type: "split",
- params: {
- feather: 0,
- inverted: false,
- strokeColor: "#ffffff",
- strokeWidth: 0,
- strokeAlign: "center",
- centerX: 0,
- centerY: 0,
- rotation: 0,
- },
- };
- },
- computeParamUpdate: computeSplitMaskParamUpdate,
- params: [
- {
- key: "centerX",
- label: "X",
- type: "number",
- default: 0,
- min: -100,
- max: 100,
- step: 1,
- displayMultiplier: 100,
- },
- {
- key: "centerY",
- label: "Y",
- type: "number",
- default: 0,
- min: -100,
- max: 100,
- step: 1,
- displayMultiplier: 100,
- },
- {
- key: "rotation",
- label: "Rotation",
- type: "number",
- default: 0,
- min: 0,
- max: 360,
- step: 1,
- },
- ],
- renderer: {
- renderMask({ resolvedParams, ctx, width, height, feather }) {
- const { centerX, centerY, rotation } = resolvedParams as SplitMaskParams;
- const { normalX, normalY, lineX, lineY } = splitLineGeometry({
- centerX,
- centerY,
- rotation,
- width,
- height,
- });
-
- // Analytical gradient avoids JFA's two-sided distance artifact near canvas edges.
- const featherHalf = feather / 2;
- const gradient = ctx.createLinearGradient(
- lineX - normalX * featherHalf,
- lineY - normalY * featherHalf,
- lineX + normalX * featherHalf,
- lineY + normalY * featherHalf,
- );
- gradient.addColorStop(0, "rgba(255,255,255,0)");
- gradient.addColorStop(1, "white");
-
- ctx.fillStyle = gradient;
- ctx.fillRect(0, 0, width, height);
- },
-
- buildPath({ resolvedParams, width, height }) {
- const { centerX, centerY, rotation } = resolvedParams as SplitMaskParams;
- const { normalX, normalY, lineX, lineY } = splitLineGeometry({
- centerX,
- centerY,
- rotation,
- width,
- height,
- });
-
- const edges: [number, number, number, number][] = [
- [0, 0, width, 0],
- [width, 0, width, height],
- [width, height, 0, height],
- [0, height, 0, 0],
- ];
-
- const isInsideHalfPlane = (x: number, y: number) =>
- halfPlaneSign({ lineX, lineY, normalX, normalY, x, y }) >= 0;
-
- const vertices: [number, number][] = [];
- for (const [x1, y1, x2, y2] of edges) {
- const isVertex1Inside = isInsideHalfPlane(x1, y1);
- const isVertex2Inside = isInsideHalfPlane(x2, y2);
-
- if (isVertex1Inside && isVertex2Inside) {
- vertices.push([x2, y2]);
- } else if (isVertex1Inside && !isVertex2Inside) {
- const hit = lineEdgeIntersection({
- lineX,
- lineY,
- normalX,
- normalY,
- x1,
- y1,
- x2,
- y2,
- });
- if (hit) vertices.push([hit.x, hit.y]);
- } else if (!isVertex1Inside && isVertex2Inside) {
- const hit = lineEdgeIntersection({
- lineX,
- lineY,
- normalX,
- normalY,
- x1,
- y1,
- x2,
- y2,
- });
- if (hit) {
- vertices.push([hit.x, hit.y]);
- vertices.push([x2, y2]);
- }
- }
- }
-
- if (
- vertices.length < 3 ||
- polygonArea({ vertices }) < MIN_POLYGON_AREA_PX
- ) {
- return new Path2D();
- }
-
- const path = new Path2D();
- path.moveTo(vertices[0][0], vertices[0][1]);
- for (let i = 1; i < vertices.length; i++) {
- path.lineTo(vertices[i][0], vertices[i][1]);
- }
- path.closePath();
- return path;
- },
- buildStrokePath({ resolvedParams, width, height }) {
- const segment = getSplitMaskStrokeSegment({
- resolvedParams,
- width,
- height,
- });
- const path = new Path2D();
-
- if (!segment) {
- return path;
- }
-
- path.moveTo(segment[0].x, segment[0].y);
- path.lineTo(segment[1].x, segment[1].y);
- return path;
- },
- },
-};
+import { computeFeatherUpdate } from "../param-update";
+import type { ParamValues } from "@/lib/params";
+import type {
+ MaskDefinition,
+ MaskParamUpdateArgs,
+ SplitMaskParams,
+} from "@/lib/masks/types";
+import { halfPlaneSign, lineEdgeIntersection } from "../utils";
+
+// cos(π/2) returns ~6e-17 in JS, not 0. Values below this threshold are snapped
+// to exactly 0 to prevent opposite-sign float noise on canvas corners that lie
+// exactly on the split line, which produces spurious midpoint vertices.
+const NORMAL_SNAP_EPSILON = 1e-10;
+
+// Guards against collinear vertices from float noise at canvas edges.
+const MIN_POLYGON_AREA_PX = 0.5;
+const INTERSECTION_EPSILON = 1e-6;
+
+function polygonArea({ vertices }: { vertices: [number, number][] }): number {
+ let area = 0;
+ for (let i = 0; i < vertices.length; i++) {
+ const [x1, y1] = vertices[i];
+ const [x2, y2] = vertices[(i + 1) % vertices.length];
+ area += x1 * y2 - x2 * y1;
+ }
+ return Math.abs(area) * 0.5;
+}
+
+function splitLineGeometry({
+ centerX,
+ centerY,
+ rotation,
+ width,
+ height,
+}: {
+ centerX: number;
+ centerY: number;
+ rotation: number;
+ width: number;
+ height: number;
+}): { normalX: number; normalY: number; lineX: number; lineY: number } {
+ const angleRad = (rotation * Math.PI) / 180;
+ const normalX =
+ Math.abs(Math.cos(angleRad)) < NORMAL_SNAP_EPSILON ? 0 : Math.cos(angleRad);
+ const normalY =
+ Math.abs(Math.sin(angleRad)) < NORMAL_SNAP_EPSILON ? 0 : Math.sin(angleRad);
+ const lineX = width / 2 + centerX * width;
+ const lineY = height / 2 + centerY * height;
+ return { normalX, normalY, lineX, lineY };
+}
+
+function pointsEqual(
+ a: { x: number; y: number },
+ b: { x: number; y: number },
+): boolean {
+ return (
+ Math.abs(a.x - b.x) <= INTERSECTION_EPSILON &&
+ Math.abs(a.y - b.y) <= INTERSECTION_EPSILON
+ );
+}
+
+export function getSplitMaskStrokeSegment({
+ resolvedParams,
+ width,
+ height,
+}: {
+ resolvedParams: unknown;
+ width: number;
+ height: number;
+}): [{ x: number; y: number }, { x: number; y: number }] | null {
+ const { centerX, centerY, rotation } = resolvedParams as SplitMaskParams;
+ const { normalX, normalY, lineX, lineY } = splitLineGeometry({
+ centerX,
+ centerY,
+ rotation,
+ width,
+ height,
+ });
+
+ const edges: [number, number, number, number][] = [
+ [0, 0, width, 0],
+ [width, 0, width, height],
+ [width, height, 0, height],
+ [0, height, 0, 0],
+ ];
+ const intersections: { x: number; y: number }[] = [];
+
+ for (const [x1, y1, x2, y2] of edges) {
+ const hit = lineEdgeIntersection({
+ lineX,
+ lineY,
+ normalX,
+ normalY,
+ x1,
+ y1,
+ x2,
+ y2,
+ });
+
+ if (!hit || intersections.some((point) => pointsEqual(point, hit))) {
+ continue;
+ }
+
+ intersections.push(hit);
+ }
+
+ if (intersections.length !== 2) {
+ return null;
+ }
+
+ return [intersections[0], intersections[1]];
+}
+
+function computeSplitMaskParamUpdate({
+ handleId,
+ startParams,
+ deltaX,
+ deltaY,
+ startCanvasX,
+ startCanvasY,
+ bounds,
+ canvasSize,
+}: MaskParamUpdateArgs<SplitMaskParams>): ParamValues {
+ if (handleId === "position") {
+ const rawX = startParams.centerX + deltaX / bounds.width;
+ const rawY = startParams.centerY + deltaY / bounds.height;
+
+ const minX = -bounds.cx / bounds.width;
+ const maxX = (canvasSize.width - bounds.cx) / bounds.width;
+ const minY = -bounds.cy / bounds.height;
+ const maxY = (canvasSize.height - bounds.cy) / bounds.height;
+
+ return {
+ centerX: Math.max(minX, Math.min(maxX, rawX)),
+ centerY: Math.max(minY, Math.min(maxY, rawY)),
+ };
+ }
+
+ if (handleId === "feather") {
+ const angleRad = (startParams.rotation * Math.PI) / 180;
+ return computeFeatherUpdate({
+ startFeather: startParams.feather,
+ deltaX,
+ deltaY,
+ directionX: -Math.cos(angleRad),
+ directionY: -Math.sin(angleRad),
+ });
+ }
+
+ if (handleId === "rotation") {
+ const pivotX = bounds.cx + startParams.centerX * bounds.width;
+ const pivotY = bounds.cy + startParams.centerY * bounds.height;
+ const startAngle =
+ (Math.atan2(startCanvasY - pivotY, startCanvasX - pivotX) * 180) /
+ Math.PI;
+ const currentAngle =
+ (Math.atan2(
+ startCanvasY + deltaY - pivotY,
+ startCanvasX + deltaX - pivotX,
+ ) *
+ 180) /
+ Math.PI;
+
+ let deltaAngle = currentAngle - startAngle;
+ if (deltaAngle > 180) deltaAngle -= 360;
+ if (deltaAngle < -180) deltaAngle += 360;
+
+ return {
+ rotation: (((startParams.rotation + deltaAngle) % 360) + 360) % 360,
+ };
+ }
+
+ return {};
+}
+
+export const splitMaskDefinition: MaskDefinition<SplitMaskParams> = {
+ type: "split",
+ name: "Split",
+ overlayShape: "line",
+ features: {
+ hasPosition: true,
+ hasRotation: true,
+ sizeMode: "none",
+ },
+ buildDefault() {
+ return {
+ type: "split",
+ params: {
+ feather: 0,
+ inverted: false,
+ strokeColor: "#ffffff",
+ strokeWidth: 0,
+ strokeAlign: "center",
+ centerX: 0,
+ centerY: 0,
+ rotation: 0,
+ },
+ };
+ },
+ computeParamUpdate: computeSplitMaskParamUpdate,
+ params: [
+ {
+ key: "centerX",
+ label: "X",
+ type: "number",
+ default: 0,
+ min: -100,
+ max: 100,
+ step: 1,
+ displayMultiplier: 100,
+ },
+ {
+ key: "centerY",
+ label: "Y",
+ type: "number",
+ default: 0,
+ min: -100,
+ max: 100,
+ step: 1,
+ displayMultiplier: 100,
+ },
+ {
+ key: "rotation",
+ label: "Rotation",
+ type: "number",
+ default: 0,
+ min: 0,
+ max: 360,
+ step: 1,
+ },
+ ],
+ renderer: {
+ renderMask({ resolvedParams, ctx, width, height, feather }) {
+ const { centerX, centerY, rotation } = resolvedParams as SplitMaskParams;
+ const { normalX, normalY, lineX, lineY } = splitLineGeometry({
+ centerX,
+ centerY,
+ rotation,
+ width,
+ height,
+ });
+
+ // Analytical gradient avoids JFA's two-sided distance artifact near canvas edges.
+ const featherHalf = feather / 2;
+ const gradient = ctx.createLinearGradient(
+ lineX - normalX * featherHalf,
+ lineY - normalY * featherHalf,
+ lineX + normalX * featherHalf,
+ lineY + normalY * featherHalf,
+ );
+ gradient.addColorStop(0, "rgba(255,255,255,0)");
+ gradient.addColorStop(1, "white");
+
+ ctx.fillStyle = gradient;
+ ctx.fillRect(0, 0, width, height);
+ },
+
+ buildPath({ resolvedParams, width, height }) {
+ const { centerX, centerY, rotation } = resolvedParams as SplitMaskParams;
+ const { normalX, normalY, lineX, lineY } = splitLineGeometry({
+ centerX,
+ centerY,
+ rotation,
+ width,
+ height,
+ });
+
+ const edges: [number, number, number, number][] = [
+ [0, 0, width, 0],
+ [width, 0, width, height],
+ [width, height, 0, height],
+ [0, height, 0, 0],
+ ];
+
+ const isInsideHalfPlane = (x: number, y: number) =>
+ halfPlaneSign({ lineX, lineY, normalX, normalY, x, y }) >= 0;
+
+ const vertices: [number, number][] = [];
+ for (const [x1, y1, x2, y2] of edges) {
+ const isVertex1Inside = isInsideHalfPlane(x1, y1);
+ const isVertex2Inside = isInsideHalfPlane(x2, y2);
+
+ if (isVertex1Inside && isVertex2Inside) {
+ vertices.push([x2, y2]);
+ } else if (isVertex1Inside && !isVertex2Inside) {
+ const hit = lineEdgeIntersection({
+ lineX,
+ lineY,
+ normalX,
+ normalY,
+ x1,
+ y1,
+ x2,
+ y2,
+ });
+ if (hit) vertices.push([hit.x, hit.y]);
+ } else if (!isVertex1Inside && isVertex2Inside) {
+ const hit = lineEdgeIntersection({
+ lineX,
+ lineY,
+ normalX,
+ normalY,
+ x1,
+ y1,
+ x2,
+ y2,
+ });
+ if (hit) {
+ vertices.push([hit.x, hit.y]);
+ vertices.push([x2, y2]);
+ }
+ }
+ }
+
+ if (
+ vertices.length < 3 ||
+ polygonArea({ vertices }) < MIN_POLYGON_AREA_PX
+ ) {
+ return new Path2D();
+ }
+
+ const path = new Path2D();
+ path.moveTo(vertices[0][0], vertices[0][1]);
+ for (let i = 1; i < vertices.length; i++) {
+ path.lineTo(vertices[i][0], vertices[i][1]);
+ }
+ path.closePath();
+ return path;
+ },
+ buildStrokePath({ resolvedParams, width, height }) {
+ const segment = getSplitMaskStrokeSegment({
+ resolvedParams,
+ width,
+ height,
+ });
+ const path = new Path2D();
+
+ if (!segment) {
+ return path;
+ }
+
+ path.moveTo(segment[0].x, segment[0].y);
+ path.lineTo(segment[1].x, segment[1].y);
+ return path;
+ },
+ },
+};