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authorMaze Winther <mazewinther@gmail.com>2026-04-01 13:57:32 +0200
committerMaze Winther <mazewinther@gmail.com>2026-04-01 13:57:32 +0200
commite579ae120290329fd697b50ea9138ffccb65a805 (patch)
tree12a63ee60b00e5004a1806ddf3ebd70c012e3e28 /rust/wasm/src
parentb048b739bd598f9d9ff97166f29bcb6e37c40607 (diff)
downloadopencut-e579ae120290329fd697b50ea9138ffccb65a805.tar.gz
feat: migrate GPU renderer from WebGL to wgpu/WASM
Diffstat (limited to 'rust/wasm/src')
-rw-r--r--rust/wasm/src/gpu_bridge.rs256
-rw-r--r--rust/wasm/src/wasm.rs5
2 files changed, 261 insertions, 0 deletions
diff --git a/rust/wasm/src/gpu_bridge.rs b/rust/wasm/src/gpu_bridge.rs
new file mode 100644
index 00000000..85db0c8b
--- /dev/null
+++ b/rust/wasm/src/gpu_bridge.rs
@@ -0,0 +1,256 @@
+#![cfg(target_arch = "wasm32")]
+
+use std::cell::RefCell;
+
+use gpu::{EffectPass, GpuContext, UniformValue, wgpu};
+use js_sys::{Object, Reflect};
+use serde::Deserialize;
+use wasm_bindgen::{JsCast, JsValue, prelude::wasm_bindgen};
+
+thread_local! {
+ static GPU_CONTEXT: RefCell<Option<GpuContext>> = const { RefCell::new(None) };
+}
+
+struct ApplyEffectPassesOptions {
+ source: wgpu::web_sys::OffscreenCanvas,
+ width: u32,
+ height: u32,
+ passes: Vec<EffectPassInput>,
+}
+
+#[derive(Deserialize)]
+#[serde(rename_all = "camelCase")]
+struct EffectPassInput {
+ shader: String,
+ uniforms: Vec<EffectUniformInput>,
+}
+
+#[derive(Deserialize)]
+#[serde(rename_all = "camelCase")]
+struct EffectUniformInput {
+ name: String,
+ value: Vec<f32>,
+}
+
+struct ApplyMaskFeatherOptions {
+ mask: wgpu::web_sys::OffscreenCanvas,
+ width: u32,
+ height: u32,
+ feather: f32,
+}
+
+#[wasm_bindgen(js_name = initializeGpu)]
+pub async fn initialize_gpu() -> Result<(), JsValue> {
+ if GPU_CONTEXT.with(|context| context.borrow().is_some()) {
+ return Ok(());
+ }
+
+ let context = GpuContext::new()
+ .await
+ .map_err(|error| JsValue::from_str(&error.to_string()))?;
+ GPU_CONTEXT.with(|gpu_context| {
+ gpu_context.replace(Some(context));
+ });
+ Ok(())
+}
+
+#[wasm_bindgen(js_name = applyEffectPasses)]
+pub fn apply_effect_passes(
+ options: JsValue,
+) -> Result<wgpu::web_sys::OffscreenCanvas, JsValue> {
+ let ApplyEffectPassesOptions {
+ source,
+ width,
+ height,
+ passes,
+ } = parse_apply_effect_passes_options(options)?;
+
+ with_gpu_context(|context| {
+ let source_texture = import_canvas_texture(context, &source, width, height)?;
+ let effect_passes = map_effect_passes(passes);
+ let result_texture = context
+ .apply_effects(gpu::ApplyEffectsOptions {
+ source: &source_texture,
+ width,
+ height,
+ passes: &effect_passes,
+ })
+ .map_err(|error| JsValue::from_str(&error.to_string()))?;
+ let output_canvas = wgpu::web_sys::OffscreenCanvas::new(width, height)?;
+ let surface = context
+ .instance()
+ .create_surface(wgpu::SurfaceTarget::OffscreenCanvas(output_canvas.clone()))
+ .map_err(|error| JsValue::from_str(&error.to_string()))?;
+
+ context
+ .render_texture_to_surface(&result_texture, &surface, width, height)
+ .map_err(|error| JsValue::from_str(&error.to_string()))?;
+ Ok(output_canvas)
+ })
+}
+
+#[wasm_bindgen(js_name = applyMaskFeather)]
+pub fn apply_mask_feather(
+ options: JsValue,
+) -> Result<wgpu::web_sys::OffscreenCanvas, JsValue> {
+ let ApplyMaskFeatherOptions {
+ mask,
+ width,
+ height,
+ feather,
+ } = parse_apply_mask_feather_options(options)?;
+
+ with_gpu_context(|context| {
+ let mask_texture = import_canvas_texture(context, &mask, width, height)?;
+ let result_texture = context.apply_mask_feather(gpu::ApplyMaskFeatherOptions {
+ mask: &mask_texture,
+ width,
+ height,
+ feather,
+ });
+ let output_canvas = wgpu::web_sys::OffscreenCanvas::new(width, height)?;
+ let surface = context
+ .instance()
+ .create_surface(wgpu::SurfaceTarget::OffscreenCanvas(output_canvas.clone()))
+ .map_err(|error| JsValue::from_str(&error.to_string()))?;
+
+ context
+ .render_texture_to_surface(&result_texture, &surface, width, height)
+ .map_err(|error| JsValue::from_str(&error.to_string()))?;
+ Ok(output_canvas)
+ })
+}
+
+fn with_gpu_context<T>(
+ action: impl FnOnce(&GpuContext) -> Result<T, JsValue>,
+) -> Result<T, JsValue> {
+ GPU_CONTEXT.with(|context| {
+ let borrow = context.borrow();
+ let Some(gpu_context) = borrow.as_ref() else {
+ return Err(JsValue::from_str(
+ "GPU context not initialized. Call initializeGpu() first.",
+ ));
+ };
+ action(gpu_context)
+ })
+}
+
+fn import_canvas_texture(
+ context: &GpuContext,
+ canvas: &wgpu::web_sys::OffscreenCanvas,
+ width: u32,
+ height: u32,
+) -> Result<wgpu::Texture, JsValue> {
+ let texture = context.create_render_texture(width, height, "gpu-bridge-input-texture");
+ context.queue().copy_external_image_to_texture(
+ &wgpu::CopyExternalImageSourceInfo {
+ source: wgpu::ExternalImageSource::OffscreenCanvas(canvas.clone()),
+ origin: wgpu::Origin2d::ZERO,
+ flip_y: true,
+ },
+ wgpu::CopyExternalImageDestInfo {
+ texture: &texture,
+ mip_level: 0,
+ origin: wgpu::Origin3d::ZERO,
+ aspect: wgpu::TextureAspect::All,
+ color_space: wgpu::PredefinedColorSpace::Srgb,
+ premultiplied_alpha: false,
+ },
+ wgpu::Extent3d {
+ width,
+ height,
+ depth_or_array_layers: 1,
+ },
+ );
+ Ok(texture)
+}
+
+fn map_effect_passes(effect_passes: Vec<EffectPassInput>) -> Vec<EffectPass> {
+ effect_passes
+ .into_iter()
+ .map(|pass| EffectPass {
+ shader: pass.shader,
+ uniforms: pass
+ .uniforms
+ .into_iter()
+ .map(|uniform| {
+ let value = if uniform.value.len() == 1 {
+ UniformValue::Number(uniform.value[0])
+ } else {
+ UniformValue::Vector(uniform.value)
+ };
+ (uniform.name, value)
+ })
+ .collect(),
+ })
+ .collect()
+}
+
+fn parse_apply_effect_passes_options(value: JsValue) -> Result<ApplyEffectPassesOptions, JsValue> {
+ let object: Object = value
+ .dyn_into()
+ .map_err(|_| JsValue::from_str("applyEffectPasses expects an options object"))?;
+
+ Ok(ApplyEffectPassesOptions {
+ source: read_offscreen_canvas_property(&object, "source")?,
+ width: read_u32_property(&object, "width")?,
+ height: read_u32_property(&object, "height")?,
+ passes: read_serde_property(&object, "passes")?,
+ })
+}
+
+fn parse_apply_mask_feather_options(value: JsValue) -> Result<ApplyMaskFeatherOptions, JsValue> {
+ let object: Object = value
+ .dyn_into()
+ .map_err(|_| JsValue::from_str("applyMaskFeather expects an options object"))?;
+
+ Ok(ApplyMaskFeatherOptions {
+ mask: read_offscreen_canvas_property(&object, "mask")?,
+ width: read_u32_property(&object, "width")?,
+ height: read_u32_property(&object, "height")?,
+ feather: read_f32_property(&object, "feather")?,
+ })
+}
+
+fn read_property(object: &Object, name: &str) -> Result<JsValue, JsValue> {
+ Reflect::get(object, &JsValue::from_str(name))
+ .map_err(|_| JsValue::from_str(&format!("Missing property '{name}'")))
+}
+
+fn read_offscreen_canvas_property(
+ object: &Object,
+ name: &str,
+) -> Result<wgpu::web_sys::OffscreenCanvas, JsValue> {
+ read_property(object, name)?
+ .dyn_into::<wgpu::web_sys::OffscreenCanvas>()
+ .map_err(|_| JsValue::from_str(&format!("Property '{name}' must be an OffscreenCanvas")))
+}
+
+fn read_u32_property(object: &Object, name: &str) -> Result<u32, JsValue> {
+ let value = read_property(object, name)?;
+ let Some(number) = value.as_f64() else {
+ return Err(JsValue::from_str(&format!(
+ "Property '{name}' must be a number"
+ )));
+ };
+ Ok(number as u32)
+}
+
+fn read_f32_property(object: &Object, name: &str) -> Result<f32, JsValue> {
+ let value = read_property(object, name)?;
+ let Some(number) = value.as_f64() else {
+ return Err(JsValue::from_str(&format!(
+ "Property '{name}' must be a number"
+ )));
+ };
+ Ok(number as f32)
+}
+
+fn read_serde_property<T>(object: &Object, name: &str) -> Result<T, JsValue>
+where
+ T: for<'de> Deserialize<'de>,
+{
+ let value = read_property(object, name)?;
+ serde_wasm_bindgen::from_value(value)
+ .map_err(|error| JsValue::from_str(&format!("Invalid property '{name}': {error}")))
+}
diff --git a/rust/wasm/src/wasm.rs b/rust/wasm/src/wasm.rs
index e852df5f..0a78a314 100644
--- a/rust/wasm/src/wasm.rs
+++ b/rust/wasm/src/wasm.rs
@@ -1 +1,6 @@
+#[cfg(target_arch = "wasm32")]
+mod gpu_bridge;
+
+#[cfg(target_arch = "wasm32")]
+pub use gpu_bridge::*;
pub use time::*;