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authorMaze Winther <mazewinther@gmail.com>2026-02-28 18:41:22 +0100
committerMaze Winther <mazewinther@gmail.com>2026-02-28 18:41:22 +0100
commit216e3e0c397be3719a94e1a22bc1c2ce2de3856c (patch)
tree883bdda1539f11ccf5d6fe50a994e4e6dbee0d75 /apps/web/src/services/renderer/nodes/video-node.ts
parenta9e93471a74a3d1978278f09f35632d4f6588a76 (diff)
downloadopencut-216e3e0c397be3719a94e1a22bc1c2ce2de3856c.tar.gz
feat: introduce WebGL effects system and Blur effect
This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect. Key changes: - WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews. - Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements. - Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`. - UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters. - Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema. - Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
Diffstat (limited to 'apps/web/src/services/renderer/nodes/video-node.ts')
-rw-r--r--apps/web/src/services/renderer/nodes/video-node.ts4
1 files changed, 2 insertions, 2 deletions
diff --git a/apps/web/src/services/renderer/nodes/video-node.ts b/apps/web/src/services/renderer/nodes/video-node.ts
index 9ae63661..503c9c03 100644
--- a/apps/web/src/services/renderer/nodes/video-node.ts
+++ b/apps/web/src/services/renderer/nodes/video-node.ts
@@ -12,11 +12,11 @@ export class VideoNode extends VisualNode<VideoNodeParams> {
async render({ renderer, time }: { renderer: CanvasRenderer; time: number }) {
await super.render({ renderer, time });
- if (!this.isInRange(time)) {
+ if (!this.isInRange({ time })) {
return;
}
- const videoTime = this.getSourceLocalTime(time);
+ const videoTime = this.getSourceLocalTime({ time });
const frame = await videoCache.getFrameAt({
mediaId: this.params.mediaId,
file: this.params.file,