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| author | Maze Winther <mazewinther@gmail.com> | 2026-04-29 00:37:56 +0200 |
|---|---|---|
| committer | Maze Winther <mazewinther@gmail.com> | 2026-05-02 03:27:23 +0200 |
| commit | a9b9cf6bf50f08723896659634f2e6afc17bcd42 (patch) | |
| tree | 9175b49ff21f4326872ac9e541d2765cc7994ebc /apps/web/src/masks/definitions | |
| parent | d6622dc6b3523a5658cd512b44f15f7a66fd540c (diff) | |
| download | opencut-a9b9cf6bf50f08723896659634f2e6afc17bcd42.tar.gz | |
chore: switch from biome to eslint + prettier; fix ton of lint issues
Diffstat (limited to 'apps/web/src/masks/definitions')
| -rw-r--r-- | apps/web/src/masks/definitions/split.ts | 26 |
1 files changed, 17 insertions, 9 deletions
diff --git a/apps/web/src/masks/definitions/split.ts b/apps/web/src/masks/definitions/split.ts index d50a2571..d8fdc789 100644 --- a/apps/web/src/masks/definitions/split.ts +++ b/apps/web/src/masks/definitions/split.ts @@ -53,10 +53,13 @@ function splitLineGeometry({ return { normalX, normalY, lineX, lineY }; } -function pointsEqual( - a: { x: number; y: number }, - b: { x: number; y: number }, -): boolean { +function pointsEqual({ + a, + b, +}: { + a: { x: number; y: number }; + b: { x: number; y: number }; +}): boolean { return ( Math.abs(a.x - b.x) <= INTERSECTION_EPSILON && Math.abs(a.y - b.y) <= INTERSECTION_EPSILON @@ -101,7 +104,7 @@ export function getSplitMaskStrokeSegment({ y2, }); - if (!hit || intersections.some((point) => pointsEqual(point, hit))) { + if (!hit || intersections.some((point) => pointsEqual({ a: point, b: hit }))) { continue; } @@ -307,13 +310,18 @@ export const splitMaskDefinition: MaskDefinition<SplitMaskParams> = { [0, height, 0, 0], ]; - const isInsideHalfPlane = (x: number, y: number) => - halfPlaneSign({ lineX, lineY, normalX, normalY, x, y }) >= 0; + const isInsideHalfPlane = ({ + x, + y, + }: { + x: number; + y: number; + }) => halfPlaneSign({ lineX, lineY, normalX, normalY, x, y }) >= 0; const vertices: [number, number][] = []; for (const [x1, y1, x2, y2] of edges) { - const isVertex1Inside = isInsideHalfPlane(x1, y1); - const isVertex2Inside = isInsideHalfPlane(x2, y2); + const isVertex1Inside = isInsideHalfPlane({ x: x1, y: y1 }); + const isVertex2Inside = isInsideHalfPlane({ x: x2, y: y2 }); if (isVertex1Inside && isVertex2Inside) { vertices.push([x2, y2]); |
