diff options
| author | Maze Winther <mazewinther@gmail.com> | 2026-03-27 00:55:15 +0100 |
|---|---|---|
| committer | Maze Winther <mazewinther@gmail.com> | 2026-03-29 15:56:48 +0200 |
| commit | 4d127a038bf768eded68aae3cfa5c1b12241bdac (patch) | |
| tree | 16bbb801caf6770546cff4fdb37b6408ec9ead98 /apps/web/src/lib/masks/definitions/split.ts | |
| parent | 82817cb50cb0487350573d6129130aec705f924b (diff) | |
| download | opencut-4d127a038bf768eded68aae3cfa5c1b12241bdac.tar.gz | |
chore: normalize line endings
Diffstat (limited to 'apps/web/src/lib/masks/definitions/split.ts')
| -rw-r--r-- | apps/web/src/lib/masks/definitions/split.ts | 694 |
1 files changed, 347 insertions, 347 deletions
diff --git a/apps/web/src/lib/masks/definitions/split.ts b/apps/web/src/lib/masks/definitions/split.ts index 43f02db1..91cd3001 100644 --- a/apps/web/src/lib/masks/definitions/split.ts +++ b/apps/web/src/lib/masks/definitions/split.ts @@ -1,347 +1,347 @@ -import { computeFeatherUpdate } from "../param-update"; -import type { ParamValues } from "@/lib/params"; -import type { - MaskDefinition, - MaskParamUpdateArgs, - SplitMaskParams, -} from "@/lib/masks/types"; -import { halfPlaneSign, lineEdgeIntersection } from "../utils"; - -// cos(π/2) returns ~6e-17 in JS, not 0. Values below this threshold are snapped -// to exactly 0 to prevent opposite-sign float noise on canvas corners that lie -// exactly on the split line, which produces spurious midpoint vertices. -const NORMAL_SNAP_EPSILON = 1e-10; - -// Guards against collinear vertices from float noise at canvas edges. -const MIN_POLYGON_AREA_PX = 0.5; -const INTERSECTION_EPSILON = 1e-6; - -function polygonArea({ vertices }: { vertices: [number, number][] }): number { - let area = 0; - for (let i = 0; i < vertices.length; i++) { - const [x1, y1] = vertices[i]; - const [x2, y2] = vertices[(i + 1) % vertices.length]; - area += x1 * y2 - x2 * y1; - } - return Math.abs(area) * 0.5; -} - -function splitLineGeometry({ - centerX, - centerY, - rotation, - width, - height, -}: { - centerX: number; - centerY: number; - rotation: number; - width: number; - height: number; -}): { normalX: number; normalY: number; lineX: number; lineY: number } { - const angleRad = (rotation * Math.PI) / 180; - const normalX = - Math.abs(Math.cos(angleRad)) < NORMAL_SNAP_EPSILON ? 0 : Math.cos(angleRad); - const normalY = - Math.abs(Math.sin(angleRad)) < NORMAL_SNAP_EPSILON ? 0 : Math.sin(angleRad); - const lineX = width / 2 + centerX * width; - const lineY = height / 2 + centerY * height; - return { normalX, normalY, lineX, lineY }; -} - -function pointsEqual( - a: { x: number; y: number }, - b: { x: number; y: number }, -): boolean { - return ( - Math.abs(a.x - b.x) <= INTERSECTION_EPSILON && - Math.abs(a.y - b.y) <= INTERSECTION_EPSILON - ); -} - -export function getSplitMaskStrokeSegment({ - resolvedParams, - width, - height, -}: { - resolvedParams: unknown; - width: number; - height: number; -}): [{ x: number; y: number }, { x: number; y: number }] | null { - const { centerX, centerY, rotation } = resolvedParams as SplitMaskParams; - const { normalX, normalY, lineX, lineY } = splitLineGeometry({ - centerX, - centerY, - rotation, - width, - height, - }); - - const edges: [number, number, number, number][] = [ - [0, 0, width, 0], - [width, 0, width, height], - [width, height, 0, height], - [0, height, 0, 0], - ]; - const intersections: { x: number; y: number }[] = []; - - for (const [x1, y1, x2, y2] of edges) { - const hit = lineEdgeIntersection({ - lineX, - lineY, - normalX, - normalY, - x1, - y1, - x2, - y2, - }); - - if (!hit || intersections.some((point) => pointsEqual(point, hit))) { - continue; - } - - intersections.push(hit); - } - - if (intersections.length !== 2) { - return null; - } - - return [intersections[0], intersections[1]]; -} - -function computeSplitMaskParamUpdate({ - handleId, - startParams, - deltaX, - deltaY, - startCanvasX, - startCanvasY, - bounds, - canvasSize, -}: MaskParamUpdateArgs<SplitMaskParams>): ParamValues { - if (handleId === "position") { - const rawX = startParams.centerX + deltaX / bounds.width; - const rawY = startParams.centerY + deltaY / bounds.height; - - const minX = -bounds.cx / bounds.width; - const maxX = (canvasSize.width - bounds.cx) / bounds.width; - const minY = -bounds.cy / bounds.height; - const maxY = (canvasSize.height - bounds.cy) / bounds.height; - - return { - centerX: Math.max(minX, Math.min(maxX, rawX)), - centerY: Math.max(minY, Math.min(maxY, rawY)), - }; - } - - if (handleId === "feather") { - const angleRad = (startParams.rotation * Math.PI) / 180; - return computeFeatherUpdate({ - startFeather: startParams.feather, - deltaX, - deltaY, - directionX: -Math.cos(angleRad), - directionY: -Math.sin(angleRad), - }); - } - - if (handleId === "rotation") { - const pivotX = bounds.cx + startParams.centerX * bounds.width; - const pivotY = bounds.cy + startParams.centerY * bounds.height; - const startAngle = - (Math.atan2(startCanvasY - pivotY, startCanvasX - pivotX) * 180) / - Math.PI; - const currentAngle = - (Math.atan2( - startCanvasY + deltaY - pivotY, - startCanvasX + deltaX - pivotX, - ) * - 180) / - Math.PI; - - let deltaAngle = currentAngle - startAngle; - if (deltaAngle > 180) deltaAngle -= 360; - if (deltaAngle < -180) deltaAngle += 360; - - return { - rotation: (((startParams.rotation + deltaAngle) % 360) + 360) % 360, - }; - } - - return {}; -} - -export const splitMaskDefinition: MaskDefinition<SplitMaskParams> = { - type: "split", - name: "Split", - overlayShape: "line", - features: { - hasPosition: true, - hasRotation: true, - sizeMode: "none", - }, - buildDefault() { - return { - type: "split", - params: { - feather: 0, - inverted: false, - strokeColor: "#ffffff", - strokeWidth: 0, - strokeAlign: "center", - centerX: 0, - centerY: 0, - rotation: 0, - }, - }; - }, - computeParamUpdate: computeSplitMaskParamUpdate, - params: [ - { - key: "centerX", - label: "X", - type: "number", - default: 0, - min: -100, - max: 100, - step: 1, - displayMultiplier: 100, - }, - { - key: "centerY", - label: "Y", - type: "number", - default: 0, - min: -100, - max: 100, - step: 1, - displayMultiplier: 100, - }, - { - key: "rotation", - label: "Rotation", - type: "number", - default: 0, - min: 0, - max: 360, - step: 1, - }, - ], - renderer: { - renderMask({ resolvedParams, ctx, width, height, feather }) { - const { centerX, centerY, rotation } = resolvedParams as SplitMaskParams; - const { normalX, normalY, lineX, lineY } = splitLineGeometry({ - centerX, - centerY, - rotation, - width, - height, - }); - - // Analytical gradient avoids JFA's two-sided distance artifact near canvas edges. - const featherHalf = feather / 2; - const gradient = ctx.createLinearGradient( - lineX - normalX * featherHalf, - lineY - normalY * featherHalf, - lineX + normalX * featherHalf, - lineY + normalY * featherHalf, - ); - gradient.addColorStop(0, "rgba(255,255,255,0)"); - gradient.addColorStop(1, "white"); - - ctx.fillStyle = gradient; - ctx.fillRect(0, 0, width, height); - }, - - buildPath({ resolvedParams, width, height }) { - const { centerX, centerY, rotation } = resolvedParams as SplitMaskParams; - const { normalX, normalY, lineX, lineY } = splitLineGeometry({ - centerX, - centerY, - rotation, - width, - height, - }); - - const edges: [number, number, number, number][] = [ - [0, 0, width, 0], - [width, 0, width, height], - [width, height, 0, height], - [0, height, 0, 0], - ]; - - const isInsideHalfPlane = (x: number, y: number) => - halfPlaneSign({ lineX, lineY, normalX, normalY, x, y }) >= 0; - - const vertices: [number, number][] = []; - for (const [x1, y1, x2, y2] of edges) { - const isVertex1Inside = isInsideHalfPlane(x1, y1); - const isVertex2Inside = isInsideHalfPlane(x2, y2); - - if (isVertex1Inside && isVertex2Inside) { - vertices.push([x2, y2]); - } else if (isVertex1Inside && !isVertex2Inside) { - const hit = lineEdgeIntersection({ - lineX, - lineY, - normalX, - normalY, - x1, - y1, - x2, - y2, - }); - if (hit) vertices.push([hit.x, hit.y]); - } else if (!isVertex1Inside && isVertex2Inside) { - const hit = lineEdgeIntersection({ - lineX, - lineY, - normalX, - normalY, - x1, - y1, - x2, - y2, - }); - if (hit) { - vertices.push([hit.x, hit.y]); - vertices.push([x2, y2]); - } - } - } - - if ( - vertices.length < 3 || - polygonArea({ vertices }) < MIN_POLYGON_AREA_PX - ) { - return new Path2D(); - } - - const path = new Path2D(); - path.moveTo(vertices[0][0], vertices[0][1]); - for (let i = 1; i < vertices.length; i++) { - path.lineTo(vertices[i][0], vertices[i][1]); - } - path.closePath(); - return path; - }, - buildStrokePath({ resolvedParams, width, height }) { - const segment = getSplitMaskStrokeSegment({ - resolvedParams, - width, - height, - }); - const path = new Path2D(); - - if (!segment) { - return path; - } - - path.moveTo(segment[0].x, segment[0].y); - path.lineTo(segment[1].x, segment[1].y); - return path; - }, - }, -}; +import { computeFeatherUpdate } from "../param-update";
+import type { ParamValues } from "@/lib/params";
+import type {
+ MaskDefinition,
+ MaskParamUpdateArgs,
+ SplitMaskParams,
+} from "@/lib/masks/types";
+import { halfPlaneSign, lineEdgeIntersection } from "../utils";
+
+// cos(π/2) returns ~6e-17 in JS, not 0. Values below this threshold are snapped
+// to exactly 0 to prevent opposite-sign float noise on canvas corners that lie
+// exactly on the split line, which produces spurious midpoint vertices.
+const NORMAL_SNAP_EPSILON = 1e-10;
+
+// Guards against collinear vertices from float noise at canvas edges.
+const MIN_POLYGON_AREA_PX = 0.5;
+const INTERSECTION_EPSILON = 1e-6;
+
+function polygonArea({ vertices }: { vertices: [number, number][] }): number {
+ let area = 0;
+ for (let i = 0; i < vertices.length; i++) {
+ const [x1, y1] = vertices[i];
+ const [x2, y2] = vertices[(i + 1) % vertices.length];
+ area += x1 * y2 - x2 * y1;
+ }
+ return Math.abs(area) * 0.5;
+}
+
+function splitLineGeometry({
+ centerX,
+ centerY,
+ rotation,
+ width,
+ height,
+}: {
+ centerX: number;
+ centerY: number;
+ rotation: number;
+ width: number;
+ height: number;
+}): { normalX: number; normalY: number; lineX: number; lineY: number } {
+ const angleRad = (rotation * Math.PI) / 180;
+ const normalX =
+ Math.abs(Math.cos(angleRad)) < NORMAL_SNAP_EPSILON ? 0 : Math.cos(angleRad);
+ const normalY =
+ Math.abs(Math.sin(angleRad)) < NORMAL_SNAP_EPSILON ? 0 : Math.sin(angleRad);
+ const lineX = width / 2 + centerX * width;
+ const lineY = height / 2 + centerY * height;
+ return { normalX, normalY, lineX, lineY };
+}
+
+function pointsEqual(
+ a: { x: number; y: number },
+ b: { x: number; y: number },
+): boolean {
+ return (
+ Math.abs(a.x - b.x) <= INTERSECTION_EPSILON &&
+ Math.abs(a.y - b.y) <= INTERSECTION_EPSILON
+ );
+}
+
+export function getSplitMaskStrokeSegment({
+ resolvedParams,
+ width,
+ height,
+}: {
+ resolvedParams: unknown;
+ width: number;
+ height: number;
+}): [{ x: number; y: number }, { x: number; y: number }] | null {
+ const { centerX, centerY, rotation } = resolvedParams as SplitMaskParams;
+ const { normalX, normalY, lineX, lineY } = splitLineGeometry({
+ centerX,
+ centerY,
+ rotation,
+ width,
+ height,
+ });
+
+ const edges: [number, number, number, number][] = [
+ [0, 0, width, 0],
+ [width, 0, width, height],
+ [width, height, 0, height],
+ [0, height, 0, 0],
+ ];
+ const intersections: { x: number; y: number }[] = [];
+
+ for (const [x1, y1, x2, y2] of edges) {
+ const hit = lineEdgeIntersection({
+ lineX,
+ lineY,
+ normalX,
+ normalY,
+ x1,
+ y1,
+ x2,
+ y2,
+ });
+
+ if (!hit || intersections.some((point) => pointsEqual(point, hit))) {
+ continue;
+ }
+
+ intersections.push(hit);
+ }
+
+ if (intersections.length !== 2) {
+ return null;
+ }
+
+ return [intersections[0], intersections[1]];
+}
+
+function computeSplitMaskParamUpdate({
+ handleId,
+ startParams,
+ deltaX,
+ deltaY,
+ startCanvasX,
+ startCanvasY,
+ bounds,
+ canvasSize,
+}: MaskParamUpdateArgs<SplitMaskParams>): ParamValues {
+ if (handleId === "position") {
+ const rawX = startParams.centerX + deltaX / bounds.width;
+ const rawY = startParams.centerY + deltaY / bounds.height;
+
+ const minX = -bounds.cx / bounds.width;
+ const maxX = (canvasSize.width - bounds.cx) / bounds.width;
+ const minY = -bounds.cy / bounds.height;
+ const maxY = (canvasSize.height - bounds.cy) / bounds.height;
+
+ return {
+ centerX: Math.max(minX, Math.min(maxX, rawX)),
+ centerY: Math.max(minY, Math.min(maxY, rawY)),
+ };
+ }
+
+ if (handleId === "feather") {
+ const angleRad = (startParams.rotation * Math.PI) / 180;
+ return computeFeatherUpdate({
+ startFeather: startParams.feather,
+ deltaX,
+ deltaY,
+ directionX: -Math.cos(angleRad),
+ directionY: -Math.sin(angleRad),
+ });
+ }
+
+ if (handleId === "rotation") {
+ const pivotX = bounds.cx + startParams.centerX * bounds.width;
+ const pivotY = bounds.cy + startParams.centerY * bounds.height;
+ const startAngle =
+ (Math.atan2(startCanvasY - pivotY, startCanvasX - pivotX) * 180) /
+ Math.PI;
+ const currentAngle =
+ (Math.atan2(
+ startCanvasY + deltaY - pivotY,
+ startCanvasX + deltaX - pivotX,
+ ) *
+ 180) /
+ Math.PI;
+
+ let deltaAngle = currentAngle - startAngle;
+ if (deltaAngle > 180) deltaAngle -= 360;
+ if (deltaAngle < -180) deltaAngle += 360;
+
+ return {
+ rotation: (((startParams.rotation + deltaAngle) % 360) + 360) % 360,
+ };
+ }
+
+ return {};
+}
+
+export const splitMaskDefinition: MaskDefinition<SplitMaskParams> = {
+ type: "split",
+ name: "Split",
+ overlayShape: "line",
+ features: {
+ hasPosition: true,
+ hasRotation: true,
+ sizeMode: "none",
+ },
+ buildDefault() {
+ return {
+ type: "split",
+ params: {
+ feather: 0,
+ inverted: false,
+ strokeColor: "#ffffff",
+ strokeWidth: 0,
+ strokeAlign: "center",
+ centerX: 0,
+ centerY: 0,
+ rotation: 0,
+ },
+ };
+ },
+ computeParamUpdate: computeSplitMaskParamUpdate,
+ params: [
+ {
+ key: "centerX",
+ label: "X",
+ type: "number",
+ default: 0,
+ min: -100,
+ max: 100,
+ step: 1,
+ displayMultiplier: 100,
+ },
+ {
+ key: "centerY",
+ label: "Y",
+ type: "number",
+ default: 0,
+ min: -100,
+ max: 100,
+ step: 1,
+ displayMultiplier: 100,
+ },
+ {
+ key: "rotation",
+ label: "Rotation",
+ type: "number",
+ default: 0,
+ min: 0,
+ max: 360,
+ step: 1,
+ },
+ ],
+ renderer: {
+ renderMask({ resolvedParams, ctx, width, height, feather }) {
+ const { centerX, centerY, rotation } = resolvedParams as SplitMaskParams;
+ const { normalX, normalY, lineX, lineY } = splitLineGeometry({
+ centerX,
+ centerY,
+ rotation,
+ width,
+ height,
+ });
+
+ // Analytical gradient avoids JFA's two-sided distance artifact near canvas edges.
+ const featherHalf = feather / 2;
+ const gradient = ctx.createLinearGradient(
+ lineX - normalX * featherHalf,
+ lineY - normalY * featherHalf,
+ lineX + normalX * featherHalf,
+ lineY + normalY * featherHalf,
+ );
+ gradient.addColorStop(0, "rgba(255,255,255,0)");
+ gradient.addColorStop(1, "white");
+
+ ctx.fillStyle = gradient;
+ ctx.fillRect(0, 0, width, height);
+ },
+
+ buildPath({ resolvedParams, width, height }) {
+ const { centerX, centerY, rotation } = resolvedParams as SplitMaskParams;
+ const { normalX, normalY, lineX, lineY } = splitLineGeometry({
+ centerX,
+ centerY,
+ rotation,
+ width,
+ height,
+ });
+
+ const edges: [number, number, number, number][] = [
+ [0, 0, width, 0],
+ [width, 0, width, height],
+ [width, height, 0, height],
+ [0, height, 0, 0],
+ ];
+
+ const isInsideHalfPlane = (x: number, y: number) =>
+ halfPlaneSign({ lineX, lineY, normalX, normalY, x, y }) >= 0;
+
+ const vertices: [number, number][] = [];
+ for (const [x1, y1, x2, y2] of edges) {
+ const isVertex1Inside = isInsideHalfPlane(x1, y1);
+ const isVertex2Inside = isInsideHalfPlane(x2, y2);
+
+ if (isVertex1Inside && isVertex2Inside) {
+ vertices.push([x2, y2]);
+ } else if (isVertex1Inside && !isVertex2Inside) {
+ const hit = lineEdgeIntersection({
+ lineX,
+ lineY,
+ normalX,
+ normalY,
+ x1,
+ y1,
+ x2,
+ y2,
+ });
+ if (hit) vertices.push([hit.x, hit.y]);
+ } else if (!isVertex1Inside && isVertex2Inside) {
+ const hit = lineEdgeIntersection({
+ lineX,
+ lineY,
+ normalX,
+ normalY,
+ x1,
+ y1,
+ x2,
+ y2,
+ });
+ if (hit) {
+ vertices.push([hit.x, hit.y]);
+ vertices.push([x2, y2]);
+ }
+ }
+ }
+
+ if (
+ vertices.length < 3 ||
+ polygonArea({ vertices }) < MIN_POLYGON_AREA_PX
+ ) {
+ return new Path2D();
+ }
+
+ const path = new Path2D();
+ path.moveTo(vertices[0][0], vertices[0][1]);
+ for (let i = 1; i < vertices.length; i++) {
+ path.lineTo(vertices[i][0], vertices[i][1]);
+ }
+ path.closePath();
+ return path;
+ },
+ buildStrokePath({ resolvedParams, width, height }) {
+ const segment = getSplitMaskStrokeSegment({
+ resolvedParams,
+ width,
+ height,
+ });
+ const path = new Path2D();
+
+ if (!segment) {
+ return path;
+ }
+
+ path.moveTo(segment[0].x, segment[0].y);
+ path.lineTo(segment[1].x, segment[1].y);
+ return path;
+ },
+ },
+};
|
