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authorMaze Winther <mazewinther@gmail.com>2026-04-14 20:47:30 +0200
committerMaze Winther <mazewinther@gmail.com>2026-04-14 20:47:30 +0200
commitcd19a4409f9710542540c9f0b58da927d0a6d1dc (patch)
tree64da9b14dcdd940e21ea6f63fd13c737658fc1e5
parentf1ed84006a2d77cf05ea1b170e58ce1ba2b08b90 (diff)
downloadopencut-cd19a4409f9710542540c9f0b58da927d0a6d1dc.tar.gz
docs: update file structure to be accurate
-rw-r--r--README.md11
1 files changed, 4 insertions, 7 deletions
diff --git a/README.md b/README.md
index c6b67e10..17772d43 100644
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+++ b/README.md
@@ -30,13 +30,10 @@ Thanks to [Vercel](https://vercel.com?utm_source=github-opencut&utm_campaign=oss
## Project Structure
-- `apps/web/` – Main Next.js web application
-- `apps/desktop/` – Native desktop app (in progress)
-- `src/components/` – UI and editor components
-- `src/hooks/` – Custom React hooks
-- `src/lib/` – Utility and API logic
-- `src/stores/` – State management (Zustand, etc.)
-- `src/types/` – TypeScript types
+- `apps/web/` – Next.js web application
+- `apps/desktop/` – Native desktop app built with GPUI (in progress)
+- `rust/` – Platform-agnostic core: GPU compositor, effects, masks, and WASM bindings. We're actively migrating business logic here from TypeScript.
+- `docs/` – Architecture and subsystem documentation
## Getting Started