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| author | Maze Winther <mazewinther@gmail.com> | 2026-04-14 20:49:17 +0200 |
|---|---|---|
| committer | Maze Winther <mazewinther@gmail.com> | 2026-04-14 20:49:17 +0200 |
| commit | b68bf004549e08ae81f99c9ece15fd7e7969c385 (patch) | |
| tree | e40e3e85c020726d893aa8369fc5bf3b2903dde0 | |
| parent | cd19a4409f9710542540c9f0b58da927d0a6d1dc (diff) | |
| download | opencut-b68bf004549e08ae81f99c9ece15fd7e7969c385.tar.gz | |
docs: formatting
| -rw-r--r-- | README.md | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -30,10 +30,10 @@ Thanks to [Vercel](https://vercel.com?utm_source=github-opencut&utm_campaign=oss ## Project Structure
-- `apps/web/` – Next.js web application
-- `apps/desktop/` – Native desktop app built with GPUI (in progress)
-- `rust/` – Platform-agnostic core: GPU compositor, effects, masks, and WASM bindings. We're actively migrating business logic here from TypeScript.
-- `docs/` – Architecture and subsystem documentation
+- `apps/web/`: Next.js web application
+- `apps/desktop/`: Native desktop app built with GPUI (in progress)
+- `rust/`: Platform-agnostic core: GPU compositor, effects, masks, and WASM bindings. We're actively migrating business logic here from TypeScript.
+- `docs/`: Architecture and subsystem documentation
## Getting Started
|
