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<title>tidal-dl-ng/.github/workflows/release-or-test-build.yml, branch master</title>
<subtitle></subtitle>
<id>http://git.cashmere.rs/tidal-dl-ng/atom/.github/workflows/release-or-test-build.yml?h=master</id>
<link rel='self' href='http://git.cashmere.rs/tidal-dl-ng/atom/.github/workflows/release-or-test-build.yml?h=master'/>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/tidal-dl-ng/'/>
<updated>2025-10-06T11:41:49Z</updated>
<entry>
<title>fix(workflow): 🐛 update macOS target version in build matrix</title>
<updated>2025-10-06T11:41:49Z</updated>
<author>
<name>Robert Honz</name>
<email>exislow+github@gmail.com</email>
</author>
<published>2025-10-06T11:41:49Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/tidal-dl-ng/commit/?id=10508218d1e73ca5f97941b518e858be774db94c'/>
<id>urn:sha1:10508218d1e73ca5f97941b518e858be774db94c</id>
<content type='text'>
* Changed macOS target from `macos-13` to `macos-15-intel` for improved compatibility.
</content>
</entry>
<entry>
<title>chore(workflow): 🚀 Update build matrix for GUI packaging across multiple OS</title>
<updated>2025-07-08T07:58:30Z</updated>
<author>
<name>Robert Honz</name>
<email>exislow+github@gmail.com</email>
</author>
<published>2025-07-08T07:58:30Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/tidal-dl-ng/commit/?id=d6bb9d51d2850da0869814b6d768acebbb030a3d'/>
<id>urn:sha1:d6bb9d51d2850da0869814b6d768acebbb030a3d</id>
<content type='text'>
* Added support for building GUI on macOS ARM64, Ubuntu, and Windows platforms.
* Restored previously commented-out build commands for better cross-platform compatibility.
</content>
</entry>
<entry>
<title>fix(gui): 🐛 Correct `make gui-macos-dmg` command and add delay</title>
<updated>2025-07-03T22:02:41Z</updated>
<author>
<name>Robert Honz</name>
<email>exislow+github@gmail.com</email>
</author>
<published>2025-07-03T22:02:41Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/tidal-dl-ng/commit/?id=f0bbbc010868f5d3a52d51fbc4e4bcbed647ad66'/>
<id>urn:sha1:f0bbbc010868f5d3a52d51fbc4e4bcbed647ad66</id>
<content type='text'>
* Updated the command to `make gui-macos-dmg` for proper packaging.
* Introduced a 60-second delay before creating the DMG to ensure all processes are completed.
</content>
</entry>
<entry>
<title>chore(workflow): 🚀 Update GUI packaging process for macOS</title>
<updated>2025-07-03T21:45:21Z</updated>
<author>
<name>Robert Honz</name>
<email>exislow+github@gmail.com</email>
</author>
<published>2025-07-03T21:45:21Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/tidal-dl-ng/commit/?id=ae17fab0574f5f9b5a625a61fe13c6a9c917d9af'/>
<id>urn:sha1:ae17fab0574f5f9b5a625a61fe13c6a9c917d9af</id>
<content type='text'>
* Added a sleep command before creating the `.dmg` file to ensure proper execution.
* Modified the `hdiutil create` command to include `-debug` for troubleshooting.
</content>
</entry>
<entry>
<title>Bump pyside6 version from 6.8.1 to 6.9.0 in pyproject.toml</title>
<updated>2025-07-03T13:41:55Z</updated>
<author>
<name>Robert Honz</name>
<email>exislow+github@gmail.com</email>
</author>
<published>2025-07-03T13:41:55Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/tidal-dl-ng/commit/?id=0e7dda562219ce656f67d2a70a7bd5af6d89f335'/>
<id>urn:sha1:0e7dda562219ce656f67d2a70a7bd5af6d89f335</id>
<content type='text'>
</content>
</entry>
<entry>
<title>chore(workflow): 🚀 Add release and test build GitHub Actions workflow</title>
<updated>2025-07-03T09:32:28Z</updated>
<author>
<name>Robert Honz</name>
<email>exislow+github@gmail.com</email>
</author>
<published>2025-07-03T09:32:28Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/tidal-dl-ng/commit/?id=6f499057aafdcfa452a17c8595fa2c8dc436b159'/>
<id>urn:sha1:6f499057aafdcfa452a17c8595fa2c8dc436b159</id>
<content type='text'>
- Introduced a new workflow for managing releases and test builds.
- Configured jobs for publishing, deploying documentation, and building GUI assets for multiple platforms.
- Set up environment variables and matrix strategy for cross-platform builds.
</content>
</entry>
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