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<title>opencut/rust/crates/gpu/src/context.rs, branch v0.1.0</title>
<subtitle></subtitle>
<id>http://git.cashmere.rs/opencut/atom/rust/crates/gpu/src/context.rs?h=v0.1.0</id>
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<updated>2026-04-25T01:56:22Z</updated>
<entry>
<title>refactor: centralize editor interaction state</title>
<updated>2026-04-25T01:56:22Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-25T01:56:22Z</published>
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<id>urn:sha1:6a22a3ecbdff2d0e6a4c24c8db40bb86bc01b692</id>
<content type='text'>
Move timeline and preview gestures into dedicated controllers so hooks stay thin around editor state and DOM events.

This also routes drag and playback synchronization through manager APIs and reuses persistent wasm surfaces so scrubbing, seeking, and preview rendering stay in sync.

Made-with: Cursor
</content>
</entry>
<entry>
<title>perf: improve rendering performance by ~20x</title>
<updated>2026-04-22T14:48:37Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-22T14:48:37Z</published>
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<id>urn:sha1:cceb835a84c125990ad8e49784e01a7c52636bb3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix: wasm WebGL only until WebGPU is fixed</title>
<updated>2026-04-22T12:20:40Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-22T12:20:40Z</published>
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<id>urn:sha1:1301d027e94effbf329f9c1e9b6e937f58aa1a81</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix: WebGL frame rendering and opencut-wasm 0.2.8</title>
<updated>2026-04-19T05:42:52Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-19T05:42:52Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=729d10592f4e802f91c555c309ff3ba4b119f843'/>
<id>urn:sha1:729d10592f4e802f91c555c309ff3ba4b119f843</id>
<content type='text'>
</content>
</entry>
<entry>
<title>refactor: gpu webgl fallback and batched command encoding</title>
<updated>2026-04-13T03:01:51Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-13T02:40:19Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=dbd68ff1396bf498eb97f095810b78d2bddd0011'/>
<id>urn:sha1:dbd68ff1396bf498eb97f095810b78d2bddd0011</id>
<content type='text'>
Made-with: Cursor
</content>
</entry>
<entry>
<title>refactor: split effects and masks into dedicated rust crates, introduce MediaTime and FrameRate</title>
<updated>2026-04-06T23:09:13Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-06T23:09:13Z</published>
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<id>urn:sha1:e4b67094e757917588fb624a30aa046667403add</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat: migrate GPU renderer from WebGL to wgpu/WASM</title>
<updated>2026-04-01T11:57:32Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-01T11:57:32Z</published>
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<id>urn:sha1:e579ae120290329fd697b50ea9138ffccb65a805</id>
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