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<title>opencut/docs, branch rust-rewrite</title>
<subtitle></subtitle>
<id>http://git.cashmere.rs/opencut/atom/docs?h=rust-rewrite</id>
<link rel='self' href='http://git.cashmere.rs/opencut/atom/docs?h=rust-rewrite'/>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/'/>
<updated>2026-04-01T11:57:32Z</updated>
<entry>
<title>feat: migrate GPU renderer from WebGL to wgpu/WASM</title>
<updated>2026-04-01T11:57:32Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-01T11:57:32Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=e579ae120290329fd697b50ea9138ffccb65a805'/>
<id>urn:sha1:e579ae120290329fd697b50ea9138ffccb65a805</id>
<content type='text'>
</content>
</entry>
<entry>
<title>chore: normalize line endings</title>
<updated>2026-03-29T13:56:48Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-03-26T23:55:15Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=4d127a038bf768eded68aae3cfa5c1b12241bdac'/>
<id>urn:sha1:4d127a038bf768eded68aae3cfa5c1b12241bdac</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat: masks, properties refactor, shaders, storage migrations, and more</title>
<updated>2026-03-29T13:48:22Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-03-25T15:47:22Z</published>
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<id>urn:sha1:8db3bead13441a5882d8689dfc6a9f09c82375d9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>docs: keyframes system</title>
<updated>2026-03-02T15:02:32Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-03-02T15:02:32Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=228e2e4342bc170dc1e0d1ad805229e18d5bd957'/>
<id>urn:sha1:228e2e4342bc170dc1e0d1ad805229e18d5bd957</id>
<content type='text'>
</content>
</entry>
<entry>
<title>docs: update actions</title>
<updated>2026-03-02T09:37:44Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-03-02T09:37:44Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=93bea01c9ed3fcbebc64c9cef382a51d24c925ed'/>
<id>urn:sha1:93bea01c9ed3fcbebc64c9cef382a51d24c925ed</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat: introduce WebGL effects system and Blur effect</title>
<updated>2026-02-28T17:41:22Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-02-28T17:41:22Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=216e3e0c397be3719a94e1a22bc1c2ce2de3856c'/>
<id>urn:sha1:216e3e0c397be3719a94e1a22bc1c2ce2de3856c</id>
<content type='text'>
This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect.

Key changes:
- WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews.
- Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements.
- Timeline &amp; DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`.
- UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters.
- Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema.
- Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
</content>
</entry>
<entry>
<title>docs: actions</title>
<updated>2026-02-23T05:50:53Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-02-23T05:50:53Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=a982304bb3af7d3a26be1bfbd38eb0a67b2ff42d'/>
<id>urn:sha1:a982304bb3af7d3a26be1bfbd38eb0a67b2ff42d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat: major editor overhaul (assets, properties, timeline, fonts) (#709)</title>
<updated>2026-02-23T02:24:02Z</updated>
<author>
<name>Maze</name>
<email>167211895+mazeincoding@users.noreply.github.com</email>
</author>
<published>2026-02-23T02:24:02Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=93d1e3383ce47e45157d70f9ba6251239dae6bc2'/>
<id>urn:sha1:93d1e3383ce47e45157d70f9ba6251239dae6bc2</id>
<content type='text'>
* feat: major editor overhaul (assets, properties, timeline, fonts)

Refactor editor core systems to standardize UI architecture and improve performance.

Assets &amp; Properties:
- Replace monolithic property items with composable `Section` architecture.
- Add specialized sections for Transform, Blending, and Text.
- Implement `NumberField` with scrubbing and math evaluation.
- Add new ColorPicker with EyeDropper and multiple format support.
- Standardize asset panels using new `PanelView` layout.

Fonts &amp; Stickers:
- Implement custom font atlas/sprite system for high-performance previews.
- Add virtualized FontPicker with search and favorites.
- Refactor stickers to use a provider-based architecture (icons, emoji, flags, shapes).
- Standardize sticker IDs to `provider:value` format.

Timeline &amp; Interaction:
- Convert bookmarks to rich objects with notes, colors, and duration.
- Refactor drag-and-drop to use Command pattern (enabling proper undo/redo).
- Add Shift modifier to disable snapping during moves/resizes.
- Add new overlays for layout guides and text editing.

Renderer:
- Add support for multi-line text, custom line-height, and letter-spacing.
- Implement global composite operation (blend modes).
- Update sticker node to resolve dynamic provider IDs.

Infrastructure:
- Add storage migrations (v3-&gt;v6) for text weights, sticker IDs, and bookmarks.
- Update global styles and core UI components (Button, Input, Popover).

* add ts-nocheck directive to settings-legacy.tsx to suppress TypeScript errors

* fix: correct global composite operation assignment in TextNode to ensure proper blend mode handling

* deleted shadcn components with errors

* formatting

* fix linter issues

* migrate from next middleware to proxy

* add missing component back

* add breadcrumb back

* chore: add @radix-ui/react-primitive deps

* chore: more deps

* chore: add missing env vars to bun-ci

* next env</content>
</entry>
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