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<title>opencut/apps/web/src/services/storage/migrations/index.ts, branch main</title>
<subtitle></subtitle>
<id>http://git.cashmere.rs/opencut/atom/apps/web/src/services/storage/migrations/index.ts?h=main</id>
<link rel='self' href='http://git.cashmere.rs/opencut/atom/apps/web/src/services/storage/migrations/index.ts?h=main'/>
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<updated>2026-07-26T23:21:20Z</updated>
<entry>
<title>feat: git-like project versioning (v1)</title>
<updated>2026-07-26T23:21:20Z</updated>
<author>
<name>cashmere</name>
<email>cashmere@autistici.org</email>
</author>
<published>2026-07-26T23:21:20Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=d55d2583a71ae35fa8d0d1bfbec975e67e66aafa'/>
<id>urn:sha1:d55d2583a71ae35fa8d0d1bfbec975e67e66aafa</id>
<content type='text'>
Linear per-project history per notes/project-versioning.md: named
checkpoints (thumbnail via renderer.captureFrame) plus auto-checkpoints
on save (60s throttle, ring of 20, named never rotate). Restore writes a
safety checkpoint first, then swaps the document outside undo/redo.
Media assets referenced by any version are pinned against deletion.
Migration v31-v32 stamps the schema; the version store lives in its own
IDB database with an in-memory fallback for tests. Versions popover in
the editor header for jump/rename/delete. 12 new tests.
</content>
</entry>
<entry>
<title>refactor: split builtin and freeform masks</title>
<updated>2026-05-02T01:27:23Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-29T16:41:15Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=79dcec8a2ec2f5cad9be95e5b52fbfa752fb6ac4'/>
<id>urn:sha1:79dcec8a2ec2f5cad9be95e5b52fbfa752fb6ac4</id>
<content type='text'>
Made-with: Cursor
</content>
</entry>
<entry>
<title>refactor: animate params over time</title>
<updated>2026-05-02T01:27:23Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-29T08:37:39Z</published>
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<id>urn:sha1:401cc35743aafc4c8bdfb8055501650390bde88b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>refactor: unify element params</title>
<updated>2026-05-02T01:27:23Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-28T23:28:50Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=2ee0a44735d2b930348e9774909638b2c1909738'/>
<id>urn:sha1:2ee0a44735d2b930348e9774909638b2c1909738</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix: model editor time as wasm MediaTime ticks end-to-end</title>
<updated>2026-04-26T00:50:04Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-26T00:50:04Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=eea6d43c82e1fd09d94d73001090dad205b1f1d2'/>
<id>urn:sha1:eea6d43c82e1fd09d94d73001090dad205b1f1d2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat: text / custom masks, fix preview pan, refactor selection</title>
<updated>2026-04-15T13:45:50Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-15T13:45:50Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=c46d28891fee62ca2d3132da876af6411a41d9da'/>
<id>urn:sha1:c46d28891fee62ca2d3132da876af6411a41d9da</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix: repair scene tracks broken by v23-to-v24 migration</title>
<updated>2026-04-15T02:45:15Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-15T02:45:15Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=6312fc5b078689bc82c52fda9b7f92ee0a21d311'/>
<id>urn:sha1:6312fc5b078689bc82c52fda9b7f92ee0a21d311</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat: position animated independently per axis</title>
<updated>2026-04-13T03:01:51Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-13T02:40:38Z</published>
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<id>urn:sha1:108d3f4ecad4c0ead14941c2067a21546750fedc</id>
<content type='text'>
Made-with: Cursor
</content>
</entry>
<entry>
<title>refactor: structured track layout per scene</title>
<updated>2026-04-07T02:41:27Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-07T02:41:27Z</published>
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<id>urn:sha1:cbd1b8212370c67b34a70dccd21bd82de72fead2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>refactor: split effects and masks into dedicated rust crates, introduce MediaTime and FrameRate</title>
<updated>2026-04-06T23:09:13Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-06T23:09:13Z</published>
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<id>urn:sha1:e4b67094e757917588fb624a30aa046667403add</id>
<content type='text'>
</content>
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