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<title>opencut/apps/web/src/services/renderer/nodes, branch main</title>
<subtitle></subtitle>
<id>http://git.cashmere.rs/opencut/atom/apps/web/src/services/renderer/nodes?h=main</id>
<link rel='self' href='http://git.cashmere.rs/opencut/atom/apps/web/src/services/renderer/nodes?h=main'/>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/'/>
<updated>2026-08-16T04:16:56Z</updated>
<entry>
<title>feat: add transitions, track mixing, and voiceover controls</title>
<updated>2026-08-16T04:16:56Z</updated>
<author>
<name>cashmere</name>
<email>cashmere@autistici.org</email>
</author>
<published>2026-08-16T04:16:56Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=f1043734438c8518a302f698d9ae6583a75f0c14'/>
<id>urn:sha1:f1043734438c8518a302f698d9ae6583a75f0c14</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat: lens effects tab, standalone motion effects, clip/asset rename, preview popout</title>
<updated>2026-08-09T00:37:37Z</updated>
<author>
<name>cashmere</name>
<email>cashmere@autistici.org</email>
</author>
<published>2026-08-09T00:37:37Z</published>
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<id>urn:sha1:c555f1eaebff90749bdc543592cfa80a060b29e2</id>
<content type='text'>
- New Lens category in the assets panel: Blur, Motion Blur, Zoom In/Out,
  Pan x4, Shake, Pulse, Spin, Custom Zoom. EffectDefinition gains a
  category field; tabs with an empty category are hidden, and the
  properties-panel 'Open effects' button opens the first non-empty one.
- Motion effects work standalone: dropping them on the timeline creates
  an effect-track element that animates (scale/translate/rotate) every
  track below it, computed purely in the TS frame descriptor - no wasm
  changes, identical in preview and export. supportsStandalone removed.
- Motion Blur: directional gaussian smear (amount + angle) reusing the
  existing WGSL shader with arbitrary u_direction.
- Custom Zoom: start/end scale params (keyframable clip-level).
- MotionOffset gains optional rotate, accumulated clip-level and applied
  to standalone layer quads via rotationDegrees.
- Rename clips (timeline context menu) and media assets (media panel
  context menu) via a shared RenameDialog; asset rename persists through
  storageService with rollback on error.
- Preview pops out into a Document Picture-in-Picture window and docks
  back; button hidden where the API is unsupported.
- Export keeps running when the export popover is closed; only the
  explicit Cancel button aborts.
- Captions and Adjustment tabs removed from the assets panel.
</content>
</entry>
<entry>
<title>refactor: unify element params</title>
<updated>2026-05-02T01:27:23Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-28T23:28:50Z</published>
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<id>urn:sha1:2ee0a44735d2b930348e9774909638b2c1909738</id>
<content type='text'>
</content>
</entry>
<entry>
<title>chore: switch from biome to eslint + prettier; fix ton of lint issues</title>
<updated>2026-05-02T01:27:23Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-28T22:37:56Z</published>
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<id>urn:sha1:a9b9cf6bf50f08723896659634f2e6afc17bcd42</id>
<content type='text'>
</content>
</entry>
<entry>
<title>chore: formatting</title>
<updated>2026-04-22T00:05:41Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-22T00:05:41Z</published>
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<id>urn:sha1:a709af0059dae4702b52197f34af85a817c59a6a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>refactor: restructure files to their domains,  new preview overlay system, and dep graph</title>
<updated>2026-04-20T09:31:17Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-20T09:31:17Z</published>
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<id>urn:sha1:3e89d2998588f8e35c524e523ba2ee853f0f6475</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat: text / custom masks, fix preview pan, refactor selection</title>
<updated>2026-04-15T13:45:50Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-15T13:45:50Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=c46d28891fee62ca2d3132da876af6411a41d9da'/>
<id>urn:sha1:c46d28891fee62ca2d3132da876af6411a41d9da</id>
<content type='text'>
</content>
</entry>
<entry>
<title>refactor: move constants to domain modules</title>
<updated>2026-04-14T16:17:14Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-14T16:17:14Z</published>
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<id>urn:sha1:6de6c7fd95de1de9d8d3107eaf7ce1dd150ed094</id>
<content type='text'>
</content>
</entry>
<entry>
<title>refactor: rendering pipeline</title>
<updated>2026-04-13T03:08:29Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-13T02:41:17Z</published>
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<id>urn:sha1:cad88ee4d1c9e06e7529b88ef5e5d3fdf3f89149</id>
<content type='text'>
Made-with: Cursor
</content>
</entry>
<entry>
<title>refactor: split effects and masks into dedicated rust crates, introduce MediaTime and FrameRate</title>
<updated>2026-04-06T23:09:13Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-06T23:09:13Z</published>
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<id>urn:sha1:e4b67094e757917588fb624a30aa046667403add</id>
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