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<title>opencut/apps/web/src/lib/timeline/drop-utils.ts, branch rust-rewrite</title>
<subtitle></subtitle>
<id>http://git.cashmere.rs/opencut/atom/apps/web/src/lib/timeline/drop-utils.ts?h=rust-rewrite</id>
<link rel='self' href='http://git.cashmere.rs/opencut/atom/apps/web/src/lib/timeline/drop-utils.ts?h=rust-rewrite'/>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/'/>
<updated>2026-04-01T17:27:49Z</updated>
<entry>
<title>refactor: split constants by domain and isolate timeline panel from core</title>
<updated>2026-04-01T17:27:49Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-01T17:27:49Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=bd9ec023eefc4b5d26fa8b66c4338e97104f0f96'/>
<id>urn:sha1:bd9ec023eefc4b5d26fa8b66c4338e97104f0f96</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge branch 'feature/track-placement'</title>
<updated>2026-03-31T13:53:23Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-03-31T13:53:23Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=d23be079cce6108482fc3e85401cccf949087174'/>
<id>urn:sha1:d23be079cce6108482fc3e85401cccf949087174</id>
<content type='text'>
</content>
</entry>
<entry>
<title>refactor: centralize track placement into its own module</title>
<updated>2026-03-31T13:47:30Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-03-31T13:47:30Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=70a6d58b8432e455ab1443d45bc23dd70b363bea'/>
<id>urn:sha1:70a6d58b8432e455ab1443d45bc23dd70b363bea</id>
<content type='text'>
</content>
</entry>
<entry>
<title>chore: normalize line endings</title>
<updated>2026-03-29T13:56:48Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-03-26T23:55:15Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=4d127a038bf768eded68aae3cfa5c1b12241bdac'/>
<id>urn:sha1:4d127a038bf768eded68aae3cfa5c1b12241bdac</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix: resolve typescript/lint errors</title>
<updated>2026-03-29T13:49:30Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-03-26T12:52:30Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=722dcdd88face3724c77d23bc36a00524e552551'/>
<id>urn:sha1:722dcdd88face3724c77d23bc36a00524e552551</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat: masks, properties refactor, shaders, storage migrations, and more</title>
<updated>2026-03-29T13:48:22Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-03-25T15:47:22Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=8db3bead13441a5882d8689dfc6a9f09c82375d9'/>
<id>urn:sha1:8db3bead13441a5882d8689dfc6a9f09c82375d9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat: introduce WebGL effects system and Blur effect</title>
<updated>2026-02-28T17:41:22Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-02-28T17:41:22Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=216e3e0c397be3719a94e1a22bc1c2ce2de3856c'/>
<id>urn:sha1:216e3e0c397be3719a94e1a22bc1c2ce2de3856c</id>
<content type='text'>
This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect.

Key changes:
- WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews.
- Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements.
- Timeline &amp; DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`.
- UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters.
- Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema.
- Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
</content>
</entry>
<entry>
<title>feat: ensure elements on main track starts at 0</title>
<updated>2026-02-08T00:51:25Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-02-08T00:51:25Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=9b5fd6eb077a3fb2380f42414b65405030a01fcd'/>
<id>urn:sha1:9b5fd6eb077a3fb2380f42414b65405030a01fcd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>codebase overhaul (#697)</title>
<updated>2026-01-30T23:20:04Z</updated>
<author>
<name>Maze</name>
<email>167211895+mazeincoding@users.noreply.github.com</email>
</author>
<published>2026-01-30T23:20:04Z</published>
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<id>urn:sha1:7bf0984698e43b9aa2dd879f65951318ed410390</id>
<content type='text'>
</content>
</entry>
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