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<title>opencut/apps/web/src/lib/animation/target-resolver.ts, branch rust-rewrite</title>
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<updated>2026-04-20T09:31:17Z</updated>
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<title>refactor: restructure files to their domains,  new preview overlay system, and dep graph</title>
<updated>2026-04-20T09:31:17Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
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<published>2026-04-20T09:31:17Z</published>
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<entry>
<title>fix: clean up</title>
<updated>2026-04-06T10:59:07Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-06T10:59:07Z</published>
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<entry>
<title>refactor: rewrite animation system to use bindings and scalar channels</title>
<updated>2026-04-05T11:15:58Z</updated>
<author>
<name>Maze</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-05T11:15:58Z</published>
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<entry>
<title>chore: normalize line endings</title>
<updated>2026-03-29T13:56:48Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-03-26T23:55:15Z</published>
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<title>fix: resolve typescript/lint errors</title>
<updated>2026-03-29T13:49:30Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-03-26T12:52:30Z</published>
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<entry>
<title>feat: masks, properties refactor, shaders, storage migrations, and more</title>
<updated>2026-03-29T13:48:22Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-03-25T15:47:22Z</published>
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