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<title>opencut/apps/web/src/components/ui/slider.tsx, branch main</title>
<subtitle></subtitle>
<id>http://git.cashmere.rs/opencut/atom/apps/web/src/components/ui/slider.tsx?h=main</id>
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<updated>2026-08-16T04:16:56Z</updated>
<entry>
<title>feat: add transitions, track mixing, and voiceover controls</title>
<updated>2026-08-16T04:16:56Z</updated>
<author>
<name>cashmere</name>
<email>cashmere@autistici.org</email>
</author>
<published>2026-08-16T04:16:56Z</published>
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<id>urn:sha1:f1043734438c8518a302f698d9ae6583a75f0c14</id>
<content type='text'>
</content>
</entry>
<entry>
<title>chore: normalize line endings</title>
<updated>2026-03-29T13:56:48Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-03-26T23:55:15Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=4d127a038bf768eded68aae3cfa5c1b12241bdac'/>
<id>urn:sha1:4d127a038bf768eded68aae3cfa5c1b12241bdac</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat: introduce WebGL effects system and Blur effect</title>
<updated>2026-02-28T17:41:22Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-02-28T17:41:22Z</published>
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<id>urn:sha1:216e3e0c397be3719a94e1a22bc1c2ce2de3856c</id>
<content type='text'>
This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect.

Key changes:
- WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews.
- Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements.
- Timeline &amp; DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`.
- UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters.
- Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema.
- Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
</content>
</entry>
<entry>
<title>refactor</title>
<updated>2026-02-10T15:28:21Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-02-10T15:28:21Z</published>
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<id>urn:sha1:fca99d6126c31fbb18ed9f1034cee6f940b040e8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>codebase overhaul (#697)</title>
<updated>2026-01-30T23:20:04Z</updated>
<author>
<name>Maze</name>
<email>167211895+mazeincoding@users.noreply.github.com</email>
</author>
<published>2026-01-30T23:20:04Z</published>
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<id>urn:sha1:7bf0984698e43b9aa2dd879f65951318ed410390</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Lay groundwork for Tailwind v4 upgrade</title>
<updated>2025-07-30T17:15:09Z</updated>
<author>
<name>Brandon McConnell</name>
<email>brandon@dreamthinkbuild.com</email>
</author>
<published>2025-07-30T17:15:09Z</published>
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<id>urn:sha1:df1e80b5287ff71867bad1a1bfebb102cef7d5bf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat: migrated to latest radix to improve performance / tree-shaking</title>
<updated>2025-06-23T06:06:42Z</updated>
<author>
<name>Hyteq</name>
<email>DerpsDer.es@gmail.com</email>
</author>
<published>2025-06-23T06:06:42Z</published>
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<id>urn:sha1:589f4a20a170c221203f7515622c38900e2efde4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Initial commit</title>
<updated>2025-06-22T08:02:50Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2025-06-22T08:02:50Z</published>
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<id>urn:sha1:87a83a5604b20550430ef4eefbcd573d309694e2</id>
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</content>
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