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<title>opencut/apps/web/src/components/editor/panels/assets/index.tsx, branch main</title>
<subtitle></subtitle>
<id>http://git.cashmere.rs/opencut/atom/apps/web/src/components/editor/panels/assets/index.tsx?h=main</id>
<link rel='self' href='http://git.cashmere.rs/opencut/atom/apps/web/src/components/editor/panels/assets/index.tsx?h=main'/>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/'/>
<updated>2026-08-16T04:16:56Z</updated>
<entry>
<title>feat: add transitions, track mixing, and voiceover controls</title>
<updated>2026-08-16T04:16:56Z</updated>
<author>
<name>cashmere</name>
<email>cashmere@autistici.org</email>
</author>
<published>2026-08-16T04:16:56Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=f1043734438c8518a302f698d9ae6583a75f0c14'/>
<id>urn:sha1:f1043734438c8518a302f698d9ae6583a75f0c14</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat: lens effects tab, standalone motion effects, clip/asset rename, preview popout</title>
<updated>2026-08-09T00:37:37Z</updated>
<author>
<name>cashmere</name>
<email>cashmere@autistici.org</email>
</author>
<published>2026-08-09T00:37:37Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=c555f1eaebff90749bdc543592cfa80a060b29e2'/>
<id>urn:sha1:c555f1eaebff90749bdc543592cfa80a060b29e2</id>
<content type='text'>
- New Lens category in the assets panel: Blur, Motion Blur, Zoom In/Out,
  Pan x4, Shake, Pulse, Spin, Custom Zoom. EffectDefinition gains a
  category field; tabs with an empty category are hidden, and the
  properties-panel 'Open effects' button opens the first non-empty one.
- Motion effects work standalone: dropping them on the timeline creates
  an effect-track element that animates (scale/translate/rotate) every
  track below it, computed purely in the TS frame descriptor - no wasm
  changes, identical in preview and export. supportsStandalone removed.
- Motion Blur: directional gaussian smear (amount + angle) reusing the
  existing WGSL shader with arbitrary u_direction.
- Custom Zoom: start/end scale params (keyframable clip-level).
- MotionOffset gains optional rotate, accumulated clip-level and applied
  to standalone layer quads via rotationDegrees.
- Rename clips (timeline context menu) and media assets (media panel
  context menu) via a shared RenameDialog; asset rename persists through
  storageService with rollback on error.
- Preview pops out into a Document Picture-in-Picture window and docks
  back; button hidden where the API is unsupported.
- Export keeps running when the export popover is closed; only the
  explicit Cancel button aborts.
- Captions and Adjustment tabs removed from the assets panel.
</content>
</entry>
<entry>
<title>feat: gate sounds/stickers/effects UI behind feature flags</title>
<updated>2026-07-26T23:21:02Z</updated>
<author>
<name>cashmere</name>
<email>cashmere@autistici.org</email>
</author>
<published>2026-07-26T23:21:02Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=f8fdff7f0c1b8efdef9093c932e28e427799d6ef'/>
<id>urn:sha1:f8fdff7f0c1b8efdef9093c932e28e427799d6ef</id>
<content type='text'>
FEATURES in src/features.ts (all false) hides the assets-panel tabs and
views, the clip effects properties tab, and the timeline effects badge.
Existing project data still renders and stays editable (standalone effect
tab, sticker config, renderer nodes untouched).
</content>
</entry>
<entry>
<title>refactor: restructure files to their domains,  new preview overlay system, and dep graph</title>
<updated>2026-04-20T09:31:17Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-20T09:31:17Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=3e89d2998588f8e35c524e523ba2ee853f0f6475'/>
<id>urn:sha1:3e89d2998588f8e35c524e523ba2ee853f0f6475</id>
<content type='text'>
</content>
</entry>
<entry>
<title>chore: remove filters tab from assets panel</title>
<updated>2026-04-13T19:56:47Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-04-13T19:56:47Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=496f7d690dd05faefd12b69ceab598b396782b74'/>
<id>urn:sha1:496f7d690dd05faefd12b69ceab598b396782b74</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat: introduce WebGL effects system and Blur effect</title>
<updated>2026-02-28T17:41:22Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-02-28T17:41:22Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=216e3e0c397be3719a94e1a22bc1c2ce2de3856c'/>
<id>urn:sha1:216e3e0c397be3719a94e1a22bc1c2ce2de3856c</id>
<content type='text'>
This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect.

Key changes:
- WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews.
- Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements.
- Timeline &amp; DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`.
- UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters.
- Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema.
- Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
</content>
</entry>
<entry>
<title>feat: major editor overhaul (assets, properties, timeline, fonts) (#709)</title>
<updated>2026-02-23T02:24:02Z</updated>
<author>
<name>Maze</name>
<email>167211895+mazeincoding@users.noreply.github.com</email>
</author>
<published>2026-02-23T02:24:02Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=93d1e3383ce47e45157d70f9ba6251239dae6bc2'/>
<id>urn:sha1:93d1e3383ce47e45157d70f9ba6251239dae6bc2</id>
<content type='text'>
* feat: major editor overhaul (assets, properties, timeline, fonts)

Refactor editor core systems to standardize UI architecture and improve performance.

Assets &amp; Properties:
- Replace monolithic property items with composable `Section` architecture.
- Add specialized sections for Transform, Blending, and Text.
- Implement `NumberField` with scrubbing and math evaluation.
- Add new ColorPicker with EyeDropper and multiple format support.
- Standardize asset panels using new `PanelView` layout.

Fonts &amp; Stickers:
- Implement custom font atlas/sprite system for high-performance previews.
- Add virtualized FontPicker with search and favorites.
- Refactor stickers to use a provider-based architecture (icons, emoji, flags, shapes).
- Standardize sticker IDs to `provider:value` format.

Timeline &amp; Interaction:
- Convert bookmarks to rich objects with notes, colors, and duration.
- Refactor drag-and-drop to use Command pattern (enabling proper undo/redo).
- Add Shift modifier to disable snapping during moves/resizes.
- Add new overlays for layout guides and text editing.

Renderer:
- Add support for multi-line text, custom line-height, and letter-spacing.
- Implement global composite operation (blend modes).
- Update sticker node to resolve dynamic provider IDs.

Infrastructure:
- Add storage migrations (v3-&gt;v6) for text weights, sticker IDs, and bookmarks.
- Update global styles and core UI components (Button, Input, Popover).

* add ts-nocheck directive to settings-legacy.tsx to suppress TypeScript errors

* fix: correct global composite operation assignment in TextNode to ensure proper blend mode handling

* deleted shadcn components with errors

* formatting

* fix linter issues

* migrate from next middleware to proxy

* add missing component back

* add breadcrumb back

* chore: add @radix-ui/react-primitive deps

* chore: more deps

* chore: add missing env vars to bun-ci

* next env</content>
</entry>
<entry>
<title>refactor</title>
<updated>2026-02-10T15:28:21Z</updated>
<author>
<name>Maze Winther</name>
<email>mazewinther@gmail.com</email>
</author>
<published>2026-02-10T15:28:21Z</published>
<link rel='alternate' type='text/html' href='http://git.cashmere.rs/opencut/commit/?id=fca99d6126c31fbb18ed9f1034cee6f940b040e8'/>
<id>urn:sha1:fca99d6126c31fbb18ed9f1034cee6f940b040e8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>codebase overhaul (#697)</title>
<updated>2026-01-30T23:20:04Z</updated>
<author>
<name>Maze</name>
<email>167211895+mazeincoding@users.noreply.github.com</email>
</author>
<published>2026-01-30T23:20:04Z</published>
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<id>urn:sha1:7bf0984698e43b9aa2dd879f65951318ed410390</id>
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</content>
</entry>
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